LEADER 02881oam 2200697Mn 450 001 9910788189003321 005 20211215042402.0 010 $a0-429-10338-7 010 $a1-138-42804-3 010 $a1-4665-8253-7 024 7 $a10.1201/b16333 035 $a(CKB)2670000000593851 035 $a(EBL)1495789 035 $a(SSID)ssj0001448392 035 $a(PQKBManifestationID)12605804 035 $a(PQKBTitleCode)TC0001448392 035 $a(PQKBWorkID)11424391 035 $a(PQKB)10029642 035 $a(MiAaPQ)EBC4744198 035 $a(MiAaPQ)EBC1495789 035 $a(OCoLC)901239697 035 $a(OCoLC)1080586350 035 $a(OCoLC-P)1080586350 035 $a(FlBoTFG)9780429103384 035 $a(CaSebORM)9781466582521 035 $a(PPN)196945054 035 $a(EXLCZ)992670000000593851 100 $a20190103d2017 uy 0 101 0 $aeng 135 $aur|n||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPractical algorithms for 3d computer graphics, second edition$b[electronic resource] 205 $a2nd ed. 210 $a[Place of publication not identified]$cCRC Press$d2017 215 $a1 online resource (517 p.) 225 0 $aAn A. K. Peters Book 300 $a"An A. K. Peters Book." 311 $a1-4665-8252-9 311 $a1-322-63137-9 320 $aIncludes bibliographical references. 327 $aFront Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography 330 3 $aPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. 606 $aComputer graphics 606 $aComputer animation 606 $aComputer algorithms 606 $aThree-dimensional display systems 615 0$aComputer graphics. 615 0$aComputer animation. 615 0$aComputer algorithms. 615 0$aThree-dimensional display systems. 676 $a006.6/93 686 $aCOM012000$aCOM012040$aMAT001000$2bisacsh 700 $aFERGUSON$b R. STUART$01473890 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910788189003321 996 $aPractical algorithms for 3d computer graphics, second edition$93687238 997 $aUNINA