LEADER 03645oam 2200673I 450 001 9910788030903321 005 20230126211052.0 010 $a1-317-70323-5 010 $a1-315-78068-2 010 $a1-317-70324-3 024 7 $a10.4324/9781315780689 035 $a(CKB)2670000000596180 035 $a(EBL)1974313 035 $a(SSID)ssj0001438546 035 $a(PQKBManifestationID)11810896 035 $a(PQKBTitleCode)TC0001438546 035 $a(PQKBWorkID)11377899 035 $a(PQKB)10201065 035 $a(MiAaPQ)EBC1974313 035 $a(OCoLC)958099840 035 $a(EXLCZ)992670000000596180 100 $a20180706d2015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aPlay, performance, and identity $ehow institutions structure ludic spaces /$fedited by Matt Omasta and Drew Chappell 210 1$aNew York :$cRoutledge,$d2015. 215 $a1 online resource (193 p.) 225 1 $aRoutledge Advances in Theatre and Performance Studies ;$v35 300 $aDescription based upon print version of record. 311 $a1-322-98317-8 311 $a1-138-01677-2 320 $aIncludes bibliographical references and index. 327 $aCover; Half Title; Title Page; Copyright Page; Contents; Acknowledgments; 1 Introduction: Play Matters; 2 Warriors, Wizards, and Clerics: Heroric Identity Construction in Live Action Role Playing Games; 3 Homo Ludens and the Sharks: Structuring Alternative Realities while Shark Cage Diving in South Africa; 4 Playfully Empowering: Stunt Runners and Momentary Performance; 5 The Future of Family Play at Epcot; 6 Mormons Think They Should Dance; 7 All the Dungeon's a Stage: The Lived Experiences of Commercial BDSM Players 327 $a8 Cheering is Tied to Eating: Consumption and Excess in Immersive, Role-Specific Dinner Theatre Spaces9 Becoming Batman: Cosplay, Performance, and Ludic Transformation at Comic-Con; 10 Plaza Indonesia: Performing Modernity in a Shopping Mall; 11 Britpicking as Cultural Policing in Fanfiction; 12 Dramatic Manipulations: Conflict, Empathy, and Identity in World of Warcraft; 13 Afterword: Who are You?; Editors; Contributors; References; Index 330 $aPlay helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them.This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporation 410 0$aRoutledge advances in theatre and performance studies ;$v35. 606 $aPlay$xSocial aspects 606 $aGames$xSocial aspects 606 $aFantasy games$xSocial aspects 606 $aRole playing$xSocial aspects 606 $aIdentity (Psychology) 615 0$aPlay$xSocial aspects. 615 0$aGames$xSocial aspects. 615 0$aFantasy games$xSocial aspects. 615 0$aRole playing$xSocial aspects. 615 0$aIdentity (Psychology) 676 $a790 701 $aChappell$b Drew$01524550 701 $aOmasta$b Matt$f1980-$01524551 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910788030903321 996 $aPlay, performance, and identity$93765467 997 $aUNINA