LEADER 05049oam 2200697K 450 001 9910787371803321 005 20190503073424.0 010 $a0-262-32572-1 010 $a0-262-32571-3 035 $a(CKB)3710000000341571 035 $a(SSID)ssj0001422278 035 $a(PQKBManifestationID)12540607 035 $a(PQKBTitleCode)TC0001422278 035 $a(PQKBWorkID)11426580 035 $a(PQKB)10927449 035 $a(CaBNVSL)mat07040491 035 $a(IDAMS)0b0000648293c704 035 $a(IEEE)7040491 035 $a(OCoLC-P)900633340 035 $a(MaCbMITP)9788 035 $a(Au-PeEL)EBL3339935 035 $a(CaPaEBR)ebr11012422 035 $a(CaONFJC)MIL698217 035 $a(MiAaPQ)EBC3339935 035 $a(OCoLC)900633340 035 $a(OCoLC)900633340$z(OCoLC)903690009$z(OCoLC)903965603$z(OCoLC)936202020$z(OCoLC)958445466$z(OCoLC)959031411$z(OCoLC)960900838$z(OCoLC)961000909$z(OCoLC)961061006$z(OCoLC)961454265$z(OCoLC)965422437$z(OCoLC)966176462$z(OCoLC)983571099$z(OCoLC)1022356283$z(OCoLC)1055375312$z(OCoLC)1058870273$z(OCoLC)1066455086$z(OCoLC)1081280383 035 $a(EXLCZ)993710000000341571 100 $a20150123d2014 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 04$aThe gameful world $eapproaches, issues, applications /$fedited by Steffen P. Walz & Sebastian Deterding 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2014] 210 4$dİ2014 215 $a1 online resource (ix, 687 pages) $cillustrations 300 $aIncludes index. 311 $a0-262-02800-X 320 $aIncludes bibliographical references and index. 327 $aAn introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. 330 $aWhat if every part of our everyday life was turned into a game? The implications of "gamification." 606 $aGames$xSocial aspects 606 $aPlay$xSocial aspects 606 $aCreative ability$xSocial aspects 606 $aSocial psychology 610 $aGAME STUDIES/General 610 $aSOCIAL SCIENCES/Media Studies 615 0$aGames$xSocial aspects. 615 0$aPlay$xSocial aspects. 615 0$aCreative ability$xSocial aspects. 615 0$aSocial psychology. 676 $a306.4/87 702 $aWalz$b Steffen P.$f1973- 702 $aDeterding$b Sebastian$f1978- 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910787371803321 996 $aThe gameful world$93746959 997 $aUNINA