LEADER 03224nam 22006612 450 001 9910783112003321 005 20151005020622.0 010 $a1-107-13474-9 010 $a1-280-43430-9 010 $a0-511-61017-3 010 $a1-139-14846-X 010 $a0-511-17001-7 010 $a0-511-06111-0 010 $a0-511-05478-5 010 $a0-511-32392-1 010 $a0-511-06957-X 035 $a(CKB)1000000000018116 035 $a(EBL)218063 035 $a(OCoLC)70727452 035 $a(SSID)ssj0000136116 035 $a(PQKBManifestationID)11150466 035 $a(PQKBTitleCode)TC0000136116 035 $a(PQKBWorkID)10064517 035 $a(PQKB)11743226 035 $a(UkCbUP)CR9780511610172 035 $a(MiAaPQ)EBC218063 035 $a(Au-PeEL)EBL218063 035 $a(CaPaEBR)ebr10069881 035 $a(CaONFJC)MIL43430 035 $a(PPN)26131078X 035 $a(EXLCZ)991000000000018116 100 $a20141103d2003|||| uy| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 12$aA defense of abortion /$fDavid Boonin$b[electronic resource] 210 1$aCambridge :$cCambridge University Press,$d2003. 215 $a1 online resource (xvi, 350 pages) $cdigital, PDF file(s) 225 1 $aCambridge studies in philosophy and public policy 300 $aTitle from publisher's bibliographic system (viewed on 05 Oct 2015). 311 $a0-521-52035-5 311 $a0-521-81701-3 320 $aIncludes bibliographical references (p. 325-343) and index. 327 $aCover; Half-title; Series-title; Title; Copyright; Dedication; Contents; Preface; Acknowledgments; Chapter 1 Framing the Debate; Chapter 2 The Conception Criterion; Chapter 3 Postconception Criteria; Chapter 4 The Good Samaritan Argument; Chapter 5 Non-Rights-Based Arguments; Bibliography; Index 330 $aDavid Boonin has written the most thorough and detailed case for the moral permissibility of abortion yet published. Critically examining a wide range of arguments that attempt to prove that every human fetus has a right to life, he shows that each of these arguments fails on its own terms. He then explains how even if the fetus does have a right to life, abortion can still be shown to be morally permissible on the critique of abortion's own terms. Finally he considers several pro-life arguments that do not depend on claims that the fetus has a right to life and concludes that these too are ultimately unsuccessful. This major book will be especially helpful to those teaching applied ethics and bioethics in philosophy departments or professional schools of law and medicine. It will interest students of women studies and general readers for whom abortion remains a high-profile issue. 410 0$aCambridge studies in philosophy and public policy. 606 $aAbortion$xMoral and ethical aspects 615 0$aAbortion$xMoral and ethical aspects. 676 $a179.7/6 700 $aBoonin$b David$0614796 801 0$bUkCbUP 801 1$bUkCbUP 906 $aBOOK 912 $a9910783112003321 996 $aA defense of abortion$93702274 997 $aUNINA LEADER 04802nam 2201021 450 001 9910787231203321 005 20230807212330.0 010 $a0-520-28492-5 010 $a0-520-96056-4 024 7 $a10.1525/9780520960565 035 $a(CKB)3710000000325552 035 $a(EBL)1775219 035 $a(OCoLC)899156911 035 $a(SSID)ssj0001401741 035 $a(PQKBManifestationID)12511202 035 $a(PQKBTitleCode)TC0001401741 035 $a(PQKBWorkID)11351439 035 $a(PQKB)11570501 035 $a(MiAaPQ)EBC1775219 035 $a(DE-B1597)520385 035 $a(DE-B1597)9780520960565 035 $a(Au-PeEL)EBL1775219 035 $a(CaPaEBR)ebr11003294 035 $a(CaONFJC)MIL688032 035 $a(EXLCZ)993710000000325552 100 $a20150120h20152015 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aDangerous games $ewhat the moral panic over role-playing games says about play, religion, and imagined worlds /$fJoseph P. Laycock 210 1$aOakland, California :$cUniversity of California Press,$d2015. 210 4$dİ2015 215 $a1 online resource (364 p.) 300 $aDescription based upon print version of record. 311 $a1-322-56750-6 311 $a0-520-28491-7 320 $aIncludes bibliographical references and index. 327 $tFront matter --$tContents --$tPreface. "You Worship Gods from Books!" --$tIntroduction. Fantasy and Reality --$t1. The Birth of Fantasy Role-Playing Games --$t2. Dungeons & Dragons as Religious Phenomenon --$t3. Pathways into Madness: 1979-1982 --$t4. Satanic Panic: 1982-1991 --$t5. A World of Darkness: 1991-2001 --$t6. How Role-Playing Games Create Meaning --$t7. How the Imagination Became Dangerous --$t8. Rival Fantasies --$tConclusion. Walking between Worlds --$tNotes --$tBibliography --$tIndex 330 $aThe 1980's saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion-as a socially constructed world of shared meaning-can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond. 606 $aFantasy games$xMoral and ethical aspects 606 $aRole playing$xMoral and ethical aspects 606 $aDungeons and Dragons (Game)$xMoral and ethical aspects 610 $aalter egos. 610 $achristian right. 610 $achristianity. 610 $aconspiracy theory. 610 $aconstructed world. 610 $adungeons and dragons. 610 $afan studies. 610 $afantasy games. 610 $afantasy. 610 $agame theory. 610 $agaming. 610 $ahistory. 610 $aimagination. 610 $alaw enforcement. 610 $amedia. 610 $amental health. 610 $amorality. 610 $anonfiction. 610 $aoccult. 610 $aplay theory. 610 $apopular culture. 610 $apsychology. 610 $areligion. 610 $areligious studies. 610 $arole playing games. 610 $arole playing. 610 $aroleplaying. 610 $arpgs. 610 $asocial behavior. 610 $asocial theory. 610 $asociology. 610 $asupernatural. 615 0$aFantasy games$xMoral and ethical aspects. 615 0$aRole playing$xMoral and ethical aspects. 615 0$aDungeons and Dragons (Game)$xMoral and ethical aspects. 676 $a793.93 700 $aLaycock$b Joseph$f1980-$01174867 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910787231203321 996 $aDangerous games$93830794 997 $aUNINA