LEADER 01008nam0-22003251i-450- 001 990008021300403321 005 20050310105116.0 010 $a88-14-01554-6 020 $aIT$b90-5098 035 $a000802130 035 $aFED01000802130 035 $a(Aleph)000802130FED01 035 $a000802130 100 $a20050310d1988----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $ay-------001yy 200 1 $aRicerche sulla procedura di ammissione al Senato nel tardo impero romano$fPaolo Garbarino 210 $aMilano$cGiuffrè$d1988 215 $a413 p.$d24 cm 225 1 $aMemorie dell'Istituto giuridico$fUniversità di Torino$iSerie 3 676 $a342.3705$v19$zita 700 1$aGarbarino,$bPaolo$0497015 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008021300403321 952 $aDDR-XVII Dc 037$b1807 ddr$fDDR$m21-4989 959 $aDDR 996 $aRicerche sulla procedura di ammissione al Senato nel tardo impero romano$9754630 997 $aUNINA LEADER 03601oam 2200709K 450 001 9910787140903321 005 20190503073422.0 010 $a0-262-31996-9 010 $a0-262-31995-0 035 $a(CKB)3710000000260869 035 $a(EBL)3339880 035 $a(SSID)ssj0001352682 035 $a(PQKBManifestationID)12586234 035 $a(PQKBTitleCode)TC0001352682 035 $a(PQKBWorkID)11311620 035 $a(PQKB)10278017 035 $a(MiAaPQ)EBC3339880 035 $a(OCoLC)893873053$z(OCoLC)960201195$z(OCoLC)960894509$z(OCoLC)961005588$z(OCoLC)961566363$z(OCoLC)962660997$z(OCoLC)965392604$z(OCoLC)975591582$z(OCoLC)987766403$z(OCoLC)992032688$z(OCoLC)1005638371$z(OCoLC)1018020079$z(OCoLC)1037925763$z(OCoLC)1042133172$z(OCoLC)1042387253$z(OCoLC)1048750621$z(OCoLC)1053452706$z(OCoLC)1083559344$z(OCoLC)1099205991 035 $a(OCoLC-P)893873053 035 $a(MaCbMITP)9694 035 $a(Au-PeEL)EBL3339880 035 $a(CaPaEBR)ebr10955095 035 $a(CaONFJC)MIL652717 035 $a(OCoLC)893873053 035 $a(EXLCZ)993710000000260869 100 $a20141027d2014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGaming the system $edesigning with Gamestar mechanic /$fKatie Salen Tekinbas?, Melissa Gresalfi, Kylie Peppler, and Rafi Santo 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2014] 210 4$d©2014 215 $a1 online resource (303 p.) 225 1 $aInterconnections : understanding systems through digital design 225 1 $aThe John D. and Catherine T. Macarthur Foundation series on digital media and learning 300 $aDescription based upon print version of record. 311 $a1-322-21437-9 311 $a0-262-02781-X 320 $aIncludes bibliographical references and index. 327 $aContents; Series Foreword; Foreword; Acknowledgments and Project History; Systems Thinking Concepts in This Book Collection; Alignment to Common Core State Standards; Next Generation Science Standards; Introduction; Toolkit; Design Challenges Overview; Design Challenge 1; Design Challenge 2; Design Challenge 3; Design Challenge 4; Design Challenge 5; Design Challenge 6; Delving Deeper Into Systems Thinking; Appendix A; Appendix B; Appendix C; Appendix D; Appendix E; References; Index 330 $aUnderstanding games as systems, with complex interactions of game elements and rules.Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus. 410 0$aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning. 606 $aComputer games$xDesign$xComputer programs 606 $aComputer games$xProgramming 610 $aGAME STUDIES/Games in Education 610 $aEDUCATION/Digital Media & Learning 610 $aEDUCATION/Instructional Technology 615 0$aComputer games$xDesign$xComputer programs. 615 0$aComputer games$xProgramming. 676 $a794.8/1536 700 $aTekinbas?$b Katie Salen$0627079 702 $aGresalfi$b Melissa$f1977- 702 $aPeppler$b Kylie A. 702 $aSanto$b Rafi$f1982- 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910787140903321 996 $aGaming the system$93800990 997 $aUNINA