LEADER 04072nam 2200649 450 001 9910786925503321 005 20230125225440.0 010 $a0-262-32326-5 010 $a0-262-32325-7 035 $a(CKB)3710000000107327 035 $a(EBL)3339806 035 $a(SSID)ssj0001196401 035 $a(PQKBManifestationID)11677729 035 $a(PQKBTitleCode)TC0001196401 035 $a(PQKBWorkID)11167074 035 $a(PQKB)10883308 035 $a(MiAaPQ)EBC3339806 035 $a(CaBNVSL)mat06815115 035 $a(IDAMS)0b00006482536e3c 035 $a(IEEE)6815115 035 $a(Au-PeEL)EBL3339806 035 $a(CaPaEBR)ebr10869356 035 $a(CaONFJC)MIL604356 035 $a(OCoLC)879576066 035 $a(EXLCZ)993710000000107327 100 $a20151223d2014 uy 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe war on learning $egaining ground in the digital university /$fby Elizabeth Losh 210 1$aCambridge, Massachusetts :$cMIT Press,$d2014. 210 2$a[Piscataqay, New Jersey] :$cIEEE Xplore,$d[2014] 215 $a1 online resource (315 p.) 300 $aDescription based upon print version of record. 311 $a0-262-02738-0 320 $aIncludes bibliographical references and index. 327 $aWhat they learn in college -- The war on learning -- On camera: the baked professor makes his debut -- From reality TV to the research university: coursecasting and pedogogical drama -- The rhetoric of the open courseware movement -- Honor coding: plagiarism software and educational opportunism -- Toy problems: education as product -- The plays the thing: games and virtual worlds in higher education -- Gaining ground in the digital university. 330 $aBehind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes -- video games for the classroom, for example, or the distribution of iPads -- let students down because they promote consumption rather than intellectual development. Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to "the Baked Professor"), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers -- and for anyone who cares about education and technology. 606 $aEducation, Higher$xEffect of technological innovations on 606 $aEducation, Higher$xComputer network resources 606 $aTeacher-student relationships 606 $aInternet in education 615 0$aEducation, Higher$xEffect of technological innovations on. 615 0$aEducation, Higher$xComputer network resources. 615 0$aTeacher-student relationships. 615 0$aInternet in education. 676 $a378.1/7344678 700 $aLosh$b Elizabeth M.$g(Elizabeth Mathews)$01499630 801 0$bCaBNVSL 801 1$bCaBNVSL 801 2$bCaBNVSL 906 $aBOOK 912 $a9910786925503321 996 $aThe war on learning$93725823 997 $aUNINA