LEADER 03461nam 2200565I 450 001 9910786873203321 005 20210824212307.0 010 $a1-118-45225-9 035 $a(CKB)2670000000370880 035 $a(EBL)1207614 035 $a(SSID)ssj0000971800 035 $a(PQKBManifestationID)11617483 035 $a(PQKBTitleCode)TC0000971800 035 $a(PQKBWorkID)10945616 035 $a(PQKB)11565862 035 $a(Au-PeEL)EBL1207614 035 $a(CaPaEBR)ebr10716209 035 $a(CaONFJC)MIL576325 035 $a(OCoLC)849718819 035 $a(CaSebORM)9781118654811 035 $a(MiAaPQ)EBC1207614 035 $a(EXLCZ)992670000000370880 100 $a20130307d2013 uy 0 101 0 $aeng 135 $aurcn#---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aEvil by design $einteraction design to lead us into temptation /$fChris Nodder 205 $a1st ed. 210 $aIndianapolis, IN $cJohn Wiley & Sons$d2013 215 $a1 online resource (320 pages) 300 $aDescription based upon print version of record. 320 $aIncludes bibliographical references and index. 327 $aPride. Misplaced pride causes cognitive dissonance ; Social proof : Using messages from friends to make it personal and emotional ; Closure : The appeal of completeness and desire for order ; Manipulating pride to change beliefs -- Sloth. Desire lines : From A to B with as few barriers as possible ; Reduced options and smart defaults smooth the decision process ; Sloth : Is it worth the effort? -- Gluttony. Deserving our rewards ; Escalating commitment : foot-in-the-door, door-in-the-face ; Invoking gluttony with scarcity and loss aversion ; Self-control : Gluttony's nemesis -- Anger. Avoiding anger ; Embracing anger ; Using anger safely in your products -- Envy. Manufacturing envy through desire and aspiration ; Status envy : demonstrating achievement and importance ; Manufacturing and maintaining envy in your products -- Lust. Creating lust : Using emotion to shape behavior ; Controlling lust : Using desire to get a commitment ; Lustful behavior -- Greed. Learning from casinos : Luck, probability, and partial reinforcement schedules ; Anchoring and arbitrary coherence ; Feeling greedy? -- Evil by Design. Should you feel bad about deception? ; Should you feel bad about using the principles in this book? ; Be purposefully persuasive -- The Persuasive Patterns Game. 330 $aHow to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we're susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes: Pride - use social proof to position your product in line with your visitor 606 $aInteractive multimedia 606 $aWeb sites$xDesign 615 0$aInteractive multimedia. 615 0$aWeb sites$xDesign. 676 $a006.7 700 $aNodder$b Chris$01532377 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 801 2$bCaOWtU 906 $aBOOK 912 $a9910786873203321 996 $aEvil by design$93778512 997 $aUNINA