LEADER 05449nam 2200673 450 001 9910786676103321 005 20200520144314.0 010 $a1-78216-015-9 035 $a(CKB)3710000000149361 035 $a(EBL)1688643 035 $a(SSID)ssj0001328849 035 $a(PQKBManifestationID)11906076 035 $a(PQKBTitleCode)TC0001328849 035 $a(PQKBWorkID)11284468 035 $a(PQKB)11781043 035 $a(Au-PeEL)EBL1688643 035 $a(CaPaEBR)ebr10887713 035 $a(CaONFJC)MIL621509 035 $a(OCoLC)882610679 035 $a(CaSebORM)9781782160144 035 $a(MiAaPQ)EBC1688643 035 $a(PPN)228035295 035 $a(EXLCZ)993710000000149361 100 $a20140710h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLearning iPhone game development with Cocos2D 3.0 $eharness the pwer of Cocos 2D to create your own stunning and engaging games for iOS /$fKirill Muzykov ; cover image by Svetlana Muzykova 205 $a1st edition 210 1$aBirmingham, [England] :$cPackt Publishing,$d2014. 210 4$dİ2014 215 $a1 online resource (434 p.) 225 1 $aCommunity Experience Distilled 300 $aIncludes index. 311 $a1-78216-014-0 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: All About Cocos2D; Game engines; So what is a game engine?; So what is this all about?; Why Cocos2D?; Cocos2D is easy; Cocos2D is free; Cocos2D is popular; Cocos2D is open source; Want more?; Games created with Cocos2D; BADLAND; Feed Me Oil 2; Lep's World 2; Other games; Summary; Chapter 2: Hello Cocos2D; Starting with Xcode; Integrating Cocos2D with Xcode; Time for action - downloading and installing Cocos2D; Creating a Hello World project 327 $aTime for action - creating a new project from a templateTesting your projects on a device and simulator; Time for action - running the project on the simulator; Modifying the project; Time for action - creating a new scene; Time for action - displaying the world; Time for action - displaying the welcome label; Reviewing Cocos2D distribution; Time for action - running tests; Summary; Chapter 3: Cocos2D - Under the Hood; Reviewing Cocos2D; Have Cocos2D your way; Rendering on the screen and the birth of CCNode; Organizing the game with CCScene; Children of CCNode; Back to real Cocos2D 327 $aCocos2D game life cycleReviewing the AppDelegate class; Cocos2D configuration options; Further life of the game; Reviewing the CCDirector class; Summary; Chapter 4: Rendering Sprites; Creating the game project; Time for action - creating the Cocohunt Xcode project; Time for action - creating GameScene; Adding sprites to your game; Time for action - adding the background sprite; Time for action - adding the player character; Time for action - fixing z-order; Adding more sprites and moving them; Time for action - adding birds; Time for action - making the bird move 327 $aUnderstanding debug FPS labelsSpritesheets and animation; Time for action - creating a spritesheet; Time for action - modifying the game to use spritesheets; Time for action - animating the birds; Summary; Chapter 5: Starting the Action; Making the hunter aim and shoot; Time for action - handling touches; Time for action - aiming at the touch position; Time for action - shooting the arrow; Adding more birds to the GameScene class; Time for action - adding more birds; Time for action - detecting if the arrow hits the bird; Winning, losing, and other states 327 $aTime for action - using states for the bird's life cycleTime for action - animating the shooting and limiting the shooting rate; Time for action - winning or losing the game; Improving the gameplay; Time for action - limiting the aiming range; Time for action - alternative control using a gyroscope; Summary; Chapter 6: Rendering Text; The easy way - CCLabelTTF; Time for action - adding labels; Time for action - updating labels; Using bitmap fonts for better performance; Choosing a bitmap font generator; Time for action - creating a bitmap font using Glyph Designer 327 $aUsing the bitmap font in the game 330 $aThis book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, 410 0$aCommunity experience distilled. 606 $aiPhone (Smartphone)$xProgramming 606 $aMobile games$xDesign 615 0$aiPhone (Smartphone)$xProgramming. 615 0$aMobile games$xDesign. 676 $a004.167 700 $aMuzykov$b Kirill$01480780 702 $aMuzykova$b Svetlana 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910786676103321 996 $aLearning iPhone game development with Cocos2D 3.0$93697525 997 $aUNINA