LEADER 01625nam 2200517 450 001 9910786514603321 005 20200520144314.0 010 $a0-87389-109-0 035 $a(CKB)3710000000213357 035 $a(EBL)3002514 035 $a(SSID)ssj0001292645 035 $a(PQKBManifestationID)12472266 035 $a(PQKBTitleCode)TC0001292645 035 $a(PQKBWorkID)11303508 035 $a(PQKB)11539232 035 $a(Au-PeEL)EBL3002514 035 $a(CaPaEBR)ebr10898782 035 $a(OCoLC)923571299 035 $a(MiAaPQ)EBC3002514 035 $a(EXLCZ)993710000000213357 100 $a20140805h20012001 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 02$aA laboratory quality handbook of best practices /$fDonald C. Singer, editor 210 1$aMilwaukee, Wisconsin :$cASQ Quality Press,$d2001. 210 4$dİ2001 215 $a1 online resource (387 p.) 300 $aDescription based upon print version of record. 311 $a0-87389-491-X 320 $aIncludes bibliographical references and index. 606 $aLaboratories$xQuality control$vHandbooks, manuals, etc 606 $aLaboratories$xLaw and legislation$vHandbooks, manuals, etc 615 0$aLaboratories$xQuality control 615 0$aLaboratories$xLaw and legislation 676 $a616.07/56/0685 702 $aSinger$b Donald C. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910786514603321 996 $aA laboratory quality handbook of best practices$93824489 997 $aUNINA LEADER 04900nam 2200709 a 450 001 9911019857003321 005 20200520144314.0 010 $a9786613279972 010 $a9781283279970 010 $a1283279975 010 $a9781118165447 010 $a1118165446 010 $a9781118165454 010 $a1118165454 035 $a(CKB)2550000000052720 035 $a(EBL)818922 035 $a(SSID)ssj0000538051 035 $a(PQKBManifestationID)11965815 035 $a(PQKBTitleCode)TC0000538051 035 $a(PQKBWorkID)10559686 035 $a(PQKB)10787734 035 $a(MiAaPQ)EBC818922 035 $a(PPN)167102982 035 $a(OCoLC)757486968 035 $a(FR-PaCSA)41000600 035 $a(FRCYB41000600)41000600 035 $a(Perlego)2751024 035 $a(EXLCZ)992550000000052720 100 $a20080131d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 13$aAn introduction to linear programming and game theory /$fPaul R. Thie, G.E. Keough 205 $a3rd ed. 210 $aHoboken, N.J. $cWiley$dc2008 215 $a1 online resource (476 p.) 300 $aDescription based upon print version of record. 311 08$a9780470232866 311 08$a0470232862 320 $aIncludes bibliographical references (p. [439]-442) and index. 327 $aAn Introduction to Linear Programming and Game Theory; Contents; Preface; 1 Mathematical Models; 1.1 Applying Mathematics; 1.2 The Diet Problem; 1.3 The Prisoner's Dilemma; 1.4 The Roles of Linear Programming and Game Theory; 2 The Linear Programming Model; 2.1 History; 2.2 The Blending Model; 2.3 The Production Model; 2.4 The Transportation Model; 2.5 The Dynamic Planning Model; 2.6 Summary; 3 The Simplex Method; 3.1 The General Problem; 3.2 Linear Equations and Basic Feasible Solutions; 3.3 Introduction to the Simplex Method; 3.4 Theory of the Simplex Method 327 $a3.5 The Simplex Tableau and Examples3.6 Artificial Variables; 3.7 Redundant Systems; 3.8 A Convergence Proof; 3.9 Linear Programming and Convexity; 3.10 Spreadsheet Solution of a Linear Programming Problem; 4 Duality; 4.1 Introduction to Duality; 4.2 Definition of the Dual Problem; 4.3 Examples and Interpretations; 4.4 The Duality Theorem; 4.5 The Complementary Slackness Theorem; 5 Sensitivity Analysis; 5.1 Examples in Sensitivity Analysis; 5.2 Matrix Representation of the Simplex Algorithm; 5.3 Changes in the Objective Function; 5.4 Addition of a New Variable 327 $a5.5 Changes in the Constant-Term Column Vector5.6 The Dual Simplex Algorithm; 5.7 Addition of a Constraint; 6 Integer Programming; 6.1 Introduction to Integer Programming; 6.2 Models with Integer Programming Formulations; 6.3 Gomory's Cutting Plane Algorithm; 6.4 A Branch and Bound Algorithm; 6.5 Spreadsheet Solution of an Integer Programming Problem; 7 The Transportation Problem; 7.1 A Distribution Problem; 7.2 The Transportation Problem; 7.3 Applications; 8 Other Topics in Linear Programming; 8.1 An Example Involving Uncertainty; 8.2 An Example with Multiple Goals 327 $a8.3 An Example Using Decomposition8.4 An Example in Data Envelopment Analysis; 9 Two-Person, Zero-Sum Games; 9.1 Introduction to Game Theory; 9.2 Some Principles of Decision Making in Game Theory; 9.3 Saddle Points; 9.4 Mixed Strategies; 9.5 The Fundamental Theorem; 9.6 Computational Techniques; 9.7 Games People Play; 10 Other Topics in Game Theory; 10.1 Utility Theory; 10.2 Two-Person, Non-Zero-Sum Games; 10.3 Noncooperative Two-Person Games; 10.4 Cooperative Two-Person Games; 10.5 The Axioms of Nash; 10.6 An Example; A Vectors and Matrices; B An Example of Cycling 327 $aC Efficiency of the Simplex MethodD LP Assistant; E Microsoft Excel and Solver; Bibliography; Solutions to Selected Problems; Index 330 $aPraise for the Second Edition: ""This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications.""-Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates ho 606 $aLinear programming 606 $aGame theory 615 0$aLinear programming. 615 0$aGame theory. 676 $a519.7/2 700 $aThie$b Paul R.$f1938-$040961 701 $aKeough$b G. E$01840436 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911019857003321 996 $aAn introduction to linear programming and game theory$94419984 997 $aUNINA