LEADER 03242oam 2200661I 450 001 9910786511203321 005 20200520144314.0 010 $a0-429-10845-1 010 $a1-56881-580-8 024 7 $a10.1201/b11857 035 $a(CKB)3710000000220395 035 $a(EBL)1633126 035 $a(SSID)ssj0001111028 035 $a(PQKBManifestationID)12459648 035 $a(PQKBTitleCode)TC0001111028 035 $a(PQKBWorkID)11128659 035 $a(PQKB)11454888 035 $a(MiAaPQ)EBC1633126 035 $a(Au-PeEL)EBL1633126 035 $a(CaPaEBR)ebr11167281 035 $a(OCoLC)876280403 035 $a(PPN)17470464X 035 $a(EXLCZ)993710000000220395 100 $a20180706d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aComputer graphics $etheory and practice /$fby Jonas Gomes, Luiz Velho and Mario Costa Sousa 205 $aFirst edition. 210 1$aBoca Raton, FL :$cA K Peters/CRC Press, an imprint of Taylor and Francis,$d2012. 215 $a1 online resource (554 p.) 300 $a"An A K Peters Book." 311 $a1-4398-6557-4 320 $aIncludes bibliographical references. 327 $aFront Cover; Dedication; Contents; Foreword; About the Cover; Preface; 1. Introduction; 2. Geometry; 3. Coordinates; 4. The Space of Rotations; 5. Color; 6. Image; 7. Planar Graphics Objects; 8. Spatial Graphics Objects; 9. Hierarchies; 10. Geometric Modeling; 11. Virtual Camera; 12. Clipping; 13. Visibility; 14. Illumination; 15. Rasterization; 16. Mappings; 17. Composition; 18. Radiometry and Photometry; 19. The Illumination Equation; Bibliography 330 3 $aComputer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems. 606 $aComputer graphics 606 $aMicrocomputers$xProgramming 606 $aImage processing$xMathematics 606 $aC (Computer program language) 615 0$aComputer graphics. 615 0$aMicrocomputers$xProgramming. 615 0$aImage processing$xMathematics. 615 0$aC (Computer program language) 676 $a006.6 686 $aCOM012000$aTEC019000$2bisacsh 700 $aGomes$b Jonas$0755637 702 $aCosta Sousa$b Mario$f1967- 702 $aVelho$b Luiz 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910786511203321 996 $aComputer graphics$93824457 997 $aUNINA