LEADER 04629oam 2200649M 450 001 9910786136503321 005 20190503073407.0 010 $a0-262-31230-1 010 $a0-262-31229-8 035 $a(CKB)2670000000335006 035 $a(EBL)3339561 035 $a(SSID)ssj0000820234 035 $a(PQKBManifestationID)11444268 035 $a(PQKBTitleCode)TC0000820234 035 $a(PQKBWorkID)10861941 035 $a(PQKB)11745758 035 $a(MiAaPQ)EBC3339561 035 $a(CaBNVSL)mat06451326 035 $a(IDAMS)0b00006481caa32e 035 $a(IEEE)6451326 035 $a(OCoLC)824734256$z(OCoLC)961611612$z(OCoLC)962591303$z(OCoLC)988493222$z(OCoLC)992109762$z(OCoLC)1037916457$z(OCoLC)1038675689$z(OCoLC)1045505586$z(OCoLC)1055392676$z(OCoLC)1058413278$z(OCoLC)1065706133$z(OCoLC)1081067523 035 $a(OCoLC-P)824734256 035 $a(MaCbMITP)9442 035 $a(Au-PeEL)EBL3339561 035 $a(CaPaEBR)ebr10645965 035 $a(OCoLC)824734256 035 $a(EXLCZ)992670000000335006 100 $a20130121d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPlaying with sound $ea theory of interacting with sound and music in video games /$fKaren Collins 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2013] 215 $a1 online resource (199 p.) 300 $aDescription based upon print version of record. 311 $a0-262-01867-5 320 $aIncludes bibliographical references (p. [155]-178) and index. 327 $aContents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing 327 $aVoice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index 330 $a"In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is in part shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances."--Jacket. 606 $aInteractive multimedia 606 $aVideo games 610 $aGAME STUDIES/General 610 $aCOMPUTER SCIENCE/Computer Music 610 $aDESIGN/Interactive Design 615 0$aInteractive multimedia. 615 0$aVideo games. 676 $a006.7 700 $aCollins$b Karen$f1973-$0854129 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910786136503321 996 $aPlaying with sound$93786788 997 $aUNINA