LEADER 05612nam 2200745Ia 450 001 9910785915703321 005 20200520144314.0 010 $a1-283-81064-6 010 $a1-59749-734-7 035 $a(CKB)2670000000274851 035 $a(EBL)1073012 035 $a(OCoLC)819634721 035 $a(SSID)ssj0000755082 035 $a(PQKBManifestationID)11463294 035 $a(PQKBTitleCode)TC0000755082 035 $a(PQKBWorkID)10727137 035 $a(PQKB)10833184 035 $a(Au-PeEL)EBL1073012 035 $a(CaPaEBR)ebr10626276 035 $a(CaONFJC)MIL412314 035 $a(CaSebORM)9781597497336 035 $a(MiAaPQ)EBC1073012 035 $a(EXLCZ)992670000000274851 100 $a20120926d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAugmented reality$b[electronic resource] $ean emerging technologies guide to AR /$fGregory Kipper, Joseph Rampolla 205 $a1st ed. 210 $aWaltham, Mass. $cSyngress$d2012 215 $a1 online resource (177 p.) 300 $aDescription based upon print version of record. 311 $a1-59749-733-9 320 $aIncludes bibliographical references and index. 327 $aHalf Title; Title page; Copyright; Dedication; Contents; Acknowledgments; About the Authors; Foreword; 1 What Is Augmented Reality?; The Definition of Augmented Reality; What AR is Not; The Components of Augmented Reality; Augmented Reality Platforms; A Brief History of Augmented Reality; 1962; 1968; 1975; 1992; 1996; 1997; 1999; 2000; 2001; 2004; 2006; 2008; 2009; Augmented Reality Today: 2012; Advertising; Task Support; Navigation; Home and Industrial; Art; Sightseeing; Entertainment and Games; Social Networking; Education; Translation 327 $aThe Differences Between Augmented Reality and Virtual RealityWhat is Virtual Reality?; Similarities and Differences Between VR and AR; The Difference Between AR and QR Codes; Challenges with AR; Technical Challenges of Augmented Reality; Social Challenges of Augmented Reality; The Opportunities for Augmented Reality; Summary; 2 The Types of Augmented Reality; How Augmented Reality Works; AR Systems and Functionality; AR Functions; The Augmented Perception of Reality; The Creation of an Artificial Environment; The Basic Process of Augmenting Reality; Recognition and Tracking Challenges 327 $aAugmented Reality MethodsPattern; Outline; Location; Surface; AR Display Technology; Mobile Handheld Displays; Video Spatial Displays and Spatial Augmented Reality; Wearable Displays; Interaction in AR Applications; Tangible User Interface; Collaborative AR Interface; Hybrid AR Interface; Multimodal AR Interfaces; Summary; 3 The Value of Augmented Reality; The Next User Interface; The Command Line Interface: The First Dimension; The Graphical User Interface: The Second Dimension; Augmented Reality: The Third Dimension; Mobile Browsing: Eliminating the Need for Searching 327 $aAdvancing Computer InterfacesMinority Report and Mezzanine; Augmented Reality LEAP; The Uses of Augmented Reality; Sports, Gaming, and Entertainment; Sports; Gaming; AR and Location Information; AR and The Kinect; Holograms and 3D Video Conferencing; AR and Virtual Worlds; AR and Social Networking; AR Flash Mob; Mobile Social Networking; Facial Recognition; Recognizr; Social Camera; Movies; The "Outernet"; Virtual Sets; Augmented Television; The MetaMirror; Travel; Language Translation; Directions; An Expanded Experience; Augmented History; HistoryPin; TagWhat; Education 327 $aAugmented Reality BooksCollaborative Learning; Construct3D; The Augmented Reality Education Group; Maintenance and Repair; Augmented Manuals; Medicine; Business and Commerce; Advertising, Public Relations, and Marketing; QR Codes and AR; Billboards and Posters; Movie Ads; Car Ads; Retail and Shopping; Moosejaw; Augmented Reality Windshields; Summary; 4 The Value of Augmented Reality: Public Safety, The Military, and The Law; Public Safety, The Military, and The Law; AR and Law Enforcement; Drone Technology and AR; Collaborative Crime Scene Investigation; AR for Firefighters 327 $aAR and The Military 330 $a With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of 606 $aAugmented reality 606 $aHuman-computer interaction 606 $aReal-time data processing 606 $aComputer graphics 606 $aThree-dimensional display systems 606 $aInteractive multimedia 615 0$aAugmented reality. 615 0$aHuman-computer interaction. 615 0$aReal-time data processing. 615 0$aComputer graphics. 615 0$aThree-dimensional display systems. 615 0$aInteractive multimedia. 676 $a006.8 700 $aKipper$b Gregory$0479345 701 $aRampolla$b Joseph$0732598 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910785915703321 996 $aAugmented reality$91443403 997 $aUNINA