LEADER 02980nam 2200637Ia 450 001 9910785399903321 005 20230725025210.0 010 $a1-282-81840-6 010 $a9786612818400 010 $a0-253-00467-5 035 $a(CKB)2670000000051934 035 $a(OCoLC)668395684 035 $a(CaPaEBR)ebrary10415909 035 $a(SSID)ssj0000419769 035 $a(PQKBManifestationID)11331811 035 $a(PQKBTitleCode)TC0000419769 035 $a(PQKBWorkID)10384037 035 $a(PQKB)11280691 035 $a(MiAaPQ)EBC588793 035 $a(MdBmJHUP)muse1821 035 $a(Au-PeEL)EBL588793 035 $a(CaPaEBR)ebr10415909 035 $a(CaONFJC)MIL281840 035 $a(EXLCZ)992670000000051934 100 $a20100126d2010 ub 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aHollywood gamers$b[electronic resource] $edigital convergence in the film and video game industries /$fRobert Alan Brookey 210 $aBloomington $cIndiana University Press$d2010 215 $a1 online resource (188 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-253-22231-1 311 $a0-253-35524-9 320 $aIncludes bibliographical references and index. 327 $aPlaying together -- Playing the games, being the heroes -- Coppola sleeps with the fishes -- Marvel goes to the movies -- Disney saves the world(s) -- What shall we play next? 330 $a"For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description. 606 $aMotion pictures and video games 606 $aMotion picture industry$xTechnological innovations 606 $aVideo games industry$xTechnological innovations 606 $aConvergence (Telecommunication) 615 0$aMotion pictures and video games. 615 0$aMotion picture industry$xTechnological innovations. 615 0$aVideo games industry$xTechnological innovations. 615 0$aConvergence (Telecommunication) 676 $a338.4/77948 700 $aBrookey$b Robert Alan$f1959-$01498002 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910785399903321 996 $aHollywood gamers$93723370 997 $aUNINA