LEADER 05098nam 2200721 a 450 001 9910785351903321 005 20230607005556.0 010 $a1-282-81934-8 010 $a9786612819346 010 $a1-84969-055-3 035 $a(CKB)2670000000056031 035 $a(EBL)951566 035 $a(OCoLC)798535635 035 $a(SSID)ssj0000443799 035 $a(PQKBManifestationID)11319771 035 $a(PQKBTitleCode)TC0000443799 035 $a(PQKBWorkID)10461474 035 $a(PQKB)10782521 035 $a(Au-PeEL)EBL951566 035 $a(CaPaEBR)ebr10428633 035 $a(CaONFJC)MIL281934 035 $a(CaSebORM)9781849690546 035 $a(MiAaPQ)EBC951566 035 $a(PPN)227985214 035 $a(EXLCZ)992670000000056031 100 $a20101206d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aUnity 3D game development by example$b[electronic resource] $ebeginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /$fRyan Henson Creighton 205 $a1st edition 210 $aBirmingham [U.K.] $cPackt Pub.$d2010 215 $a1 online resource (384 p.) 300 $aDescription based upon print version of record. 311 $a1-84969-054-5 320 $aIncludes bibliographical references and index. 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks 327 $aWalk before you can run (or double jump)There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin 327 $aThat singular piece of joyOne percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Toy or story; Redefining the sky; Summary; Let's begin; Chapter 3:Game #1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - create the ball; A ball by any other name; Time for action - rename the ball; Origin story; XYZ/RGB; Time for action - move the ball into the ""sky"" 327 $aTime for action - shrink the ballTime for action - save your Scene; Time for action - add the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action - add a light; Time for action - move and rotate the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - test your game; Let's get physical; Time for action - add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - make the ball bouncy; Summary; Following the script 327 $aChapter 4:Code ComfortWhat is code?; Time for action - write your first Unity Script; A leap of faith; Lick it and stick it; Disappear Me!; It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - find the Mesh Renderer component; Time for action - make the ball reappear; Ding!; Time for action - journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - unstick the Script; Gone, but not forgotten; Why code?; Equip your baby bird 327 $aTime for action - create a new MouseFollow Script 330 $aA seat-of-your-pants manual for building fun, groovy little games quickly 606 $aVideo games$xProgramming 606 $aThree-dimensional display systems 606 $aReal-time programming 606 $aComputer graphics 615 0$aVideo games$xProgramming. 615 0$aThree-dimensional display systems. 615 0$aReal-time programming. 615 0$aComputer graphics. 676 $a006.6 676 $a794.8 700 $aCreighton$b Ryan Henson$01492166 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910785351903321 996 $aUnity 3D game development by example$93753492 997 $aUNINA