LEADER 02360nam 2200601Ia 450 001 9910784916903321 005 20230721020103.0 010 $a1-282-71105-9 010 $a9786612711053 010 $a0-08-055385-0 035 $a(CKB)2670000000035185 035 $a(EBL)631859 035 $a(OCoLC)669806293 035 $a(SSID)ssj0000414616 035 $a(PQKBManifestationID)11309756 035 $a(PQKBTitleCode)TC0000414616 035 $a(PQKBWorkID)10414815 035 $a(PQKB)11151066 035 $a(MiAaPQ)EBC631859 035 $a(Au-PeEL)EBL631859 035 $a(CaPaEBR)ebr10404554 035 $a(CaONFJC)MIL271105 035 $a(EXLCZ)992670000000035185 100 $a20070823d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aComputer animation$b[electronic resource] $ealgorithms and techniques /$fRick Parent 205 $a2nd ed. 210 $aAmsterdam ;$aBoston $cElsevier / Morgan Kauffman$dc2008 215 $a1 online resource (626 p.) 225 1 $aThe Morgan Kaufmann series in computer graphics 300 $aDescription based upon print version of record. 311 $a0-12-532000-0 320 $aIncludes bibliographical references and index. 327 $aFront Cover 330 $aDriven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition establ 410 0$aMorgan Kaufmann series in computer graphics. 606 $aComputer animation 606 $aComputer drawing 615 0$aComputer animation. 615 0$aComputer drawing. 676 $a006.696 700 $aParent$b Rick$01483509 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910784916903321 996 $aComputer animation$93701626 997 $aUNINA