LEADER 05260nam 22006854a 450 001 9910784778003321 005 20230124182352.0 010 $a1-281-91950-0 010 $a9786611919504 010 $a981-277-447-5 035 $a(CKB)1000000000401590 035 $a(EBL)1679574 035 $a(OCoLC)820942739 035 $a(SSID)ssj0000162078 035 $a(PQKBManifestationID)11166947 035 $a(PQKBTitleCode)TC0000162078 035 $a(PQKBWorkID)10201009 035 $a(PQKB)10286031 035 $a(MiAaPQ)EBC1679574 035 $a(WSP)00005994 035 $a(Au-PeEL)EBL1679574 035 $a(CaPaEBR)ebr10201397 035 $a(CaONFJC)MIL191950 035 $a(EXLCZ)991000000000401590 100 $a20051207d2006 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGeometry, language and strategy$b[electronic resource] /$fGerald H. Thomas 210 $aHackensack, N.J. $cWorld Scientific$dc2006 215 $a1 online resource (256 p.) 225 1 $aSeries on knots and everything ;$vv. 37 300 $aDescription based upon print version of record. 311 $a981-256-617-1 320 $aIncludes bibliographical references (p. 233-235) and index. 327 $aContents ; Foreword ; Preface ; 1. Introduction ; 1.1 Geometry of Economic Games ; 1.2 Market Fluid ; 1.3 Thermodynamics of Games ; 1.4 Rules of the Game ; 1.5 Economic Justification ; 1.6 Dynamic Games ; 1.7 Nature of Time ; 1.8 Outline ; 2. Rules-of-the-Game 327 $a2.1 Games are Covariant 2.2 General Attributes of the Game Matrix ; 2.3 Geodesies ; 2.4 Games are Locally Flat ; 2.5 Dynamic Game Theory Hypothesis ; 3. Flow of Strategic-Mass ; 3.1 Local versus Global ; 3.2 The Connection ; 3.3 Curvature ; 3.4 Geometry Specified by Sources 327 $a4. Game Symmetries 4.1 Earth's Symmetries ; 4.2 Active and Inactive Choices ; 4.3 Covariance or Isometry ; 4.4 Dynamic Theory of Games ; 4.5 Time Isometry ; 5. Analysis ; 5.1 Reference Frames ; 5.2 Two-Person Zero-Sum Fair Game ; 5.3 Central Frame Models ; 5.4 Basic Behavior 327 $a6. Graphical Presentation 6.1 Fair Games ; 6.1.1 No gravity or pressure ; 6.1.2 Gravity ; 6.1.3 Pressure ; 6.1.4 Single strategy model ; 6.2 Value Games ; 6.2.1 No gravity or pressure ; 6.2.2 Gravity ; 6.2.3 Pressure ; 6.3 Three-Person Game ; 6.4 Observations 327 $a7. Applications and Open Problems 7.1 Organizational Dynamics ; 7.2 Reorganization Cycles ; 7.3 What is a Player? ; 7.4 Flat Games ; 7.5 Three-Person and Higher Games ; 7.6 Non-Zero Sum Games ; 7.7 Viscous Games ; 7.8 Quantum Games ; 7.9 Complete Solutions 327 $aAppendix A Thermodynamics 330 $a Geometry, Language and Strategy is a way of looking at game theory or strategic decision-making from a scientific perspective, using standard equations from the fields of engineering and physics. To better approximate reality, it extends game theory beyond the two-player set piece. The book begins where former game theory literature ends - with multi-person games on a world stage. It encompasses many of the variables encountered in strategic planning, using mathematics borrowed from physics and engineering, rather than the economic models which have not proven to be good in predicting 410 0$aK & E series on knots and everything ;$vv. 37. 606 $aGame theory 606 $aStatistical decision 606 $aManagement science 615 0$aGame theory. 615 0$aStatistical decision. 615 0$aManagement science. 676 $a519.3 700 $aThomas$b G. H$g(Gerald Harper),$f1942-$01495839 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910784778003321 996 $aGeometry, language and strategy$93720169 997 $aUNINA