LEADER 02429nam 2200637 450 001 9910784728303321 005 20210106223616.0 010 $a0-19-756037-7 010 $a1-280-52647-5 010 $a9786610526475 010 $a0-19-534485-5 010 $a1-4294-0698-4 035 $a(CKB)1000000000405483 035 $a(EBL)272306 035 $a(OCoLC)476010142 035 $a(SSID)ssj0000203454 035 $a(PQKBManifestationID)12025163 035 $a(PQKBTitleCode)TC0000203454 035 $a(PQKBWorkID)10260288 035 $a(PQKB)10578978 035 $a(StDuBDS)EDZ0002341740 035 $a(MiAaPQ)EBC272306 035 $a(EXLCZ)991000000000405483 100 $a20130626e20201991 fy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMirror worlds, or, The day software puts the universe in a shoebox... $ehow it will happen and what it will mean /$fDavid Gelernter$b[electronic resource] 210 1$aNew York :$cOxford University Press,$d2020. 215 $a1 online resource (254 p.) 225 1 $aOxford scholarship online 300 $aPreviously issued in print: 1991. 311 $a0-19-507906-X 320 $aIncludes bibliographical references and index. 327 $aContents; List of Figures; Acknowledgments; Notes on the Figures; Prologue; 1 Mirror Worlds?; 2 The Orb; 3 Disembodied Machines; 4 Space, Time and Multi-time; 5 The Deluge; 6 Simple Mind Machines; 7 Building Mirror Worlds; Epilogue; Notes; Index 330 8 $aDavid Gelernter explains how 'mirror worlds' programming can be structured and used based on current and presently developing computer components and technology. 410 0$aOxford scholarship online. 606 $aVirtual reality 606 $aInteractive computer systems 606 $aVirtual reality$xSocial aspects 606 $aInteractive computer systems$xSocial aspects 615 0$aVirtual reality. 615 0$aInteractive computer systems. 615 0$aVirtual reality$xSocial aspects. 615 0$aInteractive computer systems$xSocial aspects. 676 $a005 676 $a005.3 700 $aGelernter$b David Hillel$0746039 801 0$bStDuBDS 801 1$bStDuBDS 906 $aBOOK 912 $a9910784728303321 996 $aMirror worlds, or, The day software puts the universe in a shoebox..$93832970 997 $aUNINA