LEADER 04821nam 2200601Ia 450 001 9910784477803321 005 20230617035134.0 010 $a1-280-64978-X 010 $a9786610649785 010 $a0-470-11323-5 035 $a(CKB)1000000000348229 035 $a(EBL)272197 035 $a(OCoLC)228145013 035 $a(SSID)ssj0000182308 035 $a(PQKBManifestationID)11179728 035 $a(PQKBTitleCode)TC0000182308 035 $a(PQKBWorkID)10171568 035 $a(PQKB)10239618 035 $a(MiAaPQ)EBC272197 035 $a(Au-PeEL)EBL272197 035 $a(CaPaEBR)ebr10146917 035 $a(CaONFJC)MIL64978 035 $a(EXLCZ)991000000000348229 100 $a20040524d2004 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aIntroducing Maya 6$b[electronic resource] $e3d for beginners /$fDariush Derakhshani 210 $aSan Francisco $cMaya Press $cSybex$dc2004 215 $a1 online resource (390 p.) 300 $aIncludes index. 311 $a0-7821-4353-9 327 $aIntroducing Maya 6: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Book's CD; Contact the Author; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; CG; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows 327 $aMaya Object Structure Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand 327 $aCreating Areas of Detail on a Poly Mesh ( Surface)The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult; Suggestions for Modeling Polygons; Summary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; UVs, Polygons, and Images: Color My Pear; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement 327 $aAnimating the Catapult Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics 327 $aAn Overview of Dynamics Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Emitting Particles; Animating a Particle Effect: Steam; Introduction to Paint Effects; Summary; Where Do You Go from Here?; Index; Beginners' Gallery 330 $a""If you're just beginning to dive into the world of 3D, this is the book for you.""-Animation Magazine Alias' Academy Award winning Maya 3D animation and effects software leads the industry in technological innovation. Film and video artists, computer game developers, and design professionals rely on Maya to create brilliant digital imagery, animation, and visual effects. Now you can enter this exciting, imaginative world and learn to build, render, and animate your own digital characters and scenes. Brought to you by Maya Press, a publishing partnership between Sybex and Alias 606 $aComputer animation 606 $aThree-dimensional display systems 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 676 $a006.6/96 700 $aDerakhshani$b Dariush$01467380 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910784477803321 996 $aIntroducing Maya 6$93833062 997 $aUNINA