LEADER 03722oam 2200697I 450 001 9910457523103321 005 20200520144314.0 010 $a1-283-44291-4 010 $a9786613442918 010 $a0-203-80889-4 010 $a1-136-67172-2 024 7 $a10.4324/9780203808894 035 $a(CKB)2550000000087616 035 $a(EBL)958344 035 $a(OCoLC)798530631 035 $a(SSID)ssj0000589670 035 $a(PQKBManifestationID)12290839 035 $a(PQKBTitleCode)TC0000589670 035 $a(PQKBWorkID)10656847 035 $a(PQKB)11086922 035 $a(MiAaPQ)EBC958344 035 $a(PPN)198455291 035 $a(Au-PeEL)EBL958344 035 $a(CaPaEBR)ebr10529266 035 $a(CaONFJC)MIL344291 035 $a(OCoLC)785833889 035 $a(EXLCZ)992550000000087616 100 $a20180706d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPolitics of urbanism $eseeing like a city /$fWarren Magnusson 210 1$aAbingdon, Oxon ;$aNew York, N.Y. :$cRoutledge,$d2011. 215 $a1 online resource (198 p.) 225 1 $aInterventions 300 $aDescription based upon print version of record. 311 $a0-415-83126-1 311 $a0-415-78241-4 320 $aIncludes bibliographical references and index. 327 $aFront Cover; Politics of Urbanism; Copyright Page; Contents; Acknowledgements; Introduction: re-imagining the political; 1. Urbanism as governmentality; From urbanism to governmentality; Regionalism and globalism; Urbanism as a security regime; 2. Ontologies of the political; Questioning the dominant ontology; City, state, empire; Urbanism as a political production; 3. Politics of urbanism as a way of life; The modern state and the Occidental city; Human ecology and urbanism as a way of life; Catallactics and the unplanned cosmos; The uses of disorder; 4. The art of government 327 $aBeyond the problematic of the stateUninflationary critiques; Towards a different political science?; 5. Seeing like a state, seeing like a city; Seeing like a state; Seeing like a city; Seeing like a theorist; 6. Oikos, nomos, logos; Logos/nomos, oikos/polis; Eco-governmentality, urbanism, and republicanism; Politics and violence; Freedom or freedom from freedom?; 7. From local self-government to politics; Understanding local self-government; The places of local self-government; The traces of politics; Conclusion: otherwise than sovereign; Notes; References; Index 330 $aTo see like a city, rather than seeing like a state, is the key to understanding modern politics. In this book, Magnusson draws from theorists such as Weber, Wirth, Hayek, Jacobs, Sennett, and Foucault to articulate some of the ideas that we need to make sense of the city as a form of political order. Locally and globally, the city exists by virtue of complicated patterns of government and self-government, prompted by proximate diversity. A multiplicity of authorities in different registers is typical. Sovereignty, although often claimed, is infinitely deferred. What emerges by virtu 410 0$aInterventions (Routledge (Firm)) 606 $aMunicipal government 606 $aCity-states 606 $aCommunities$xPolitical aspects 608 $aElectronic books. 615 0$aMunicipal government. 615 0$aCity-states. 615 0$aCommunities$xPolitical aspects. 676 $a320.8/5 700 $aMagnusson$b Warren$f1947-,$0961380 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910457523103321 996 $aPolitics of urbanism$92254630 997 $aUNINA LEADER 05206nam 2200625Ia 450 001 9910784412603321 005 20230829000940.0 010 $a1-280-64967-4 010 $a9786610649679 010 $a0-470-11270-0 035 $a(CKB)1000000000356659 035 $a(EBL)274017 035 $a(OCoLC)182529960 035 $a(SSID)ssj0000198699 035 $a(PQKBManifestationID)11168830 035 $a(PQKBTitleCode)TC0000198699 035 $a(PQKBWorkID)10190897 035 $a(PQKB)11514686 035 $a(MiAaPQ)EBC274017 035 $a(Au-PeEL)EBL274017 035 $a(CaPaEBR)ebr10152572 035 $a(CaONFJC)MIL64967 035 $a(EXLCZ)991000000000356659 100 $a20041015d2006 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMastering autodesk VIZ 2007$b[electronic resource] /$fGeorge Omura, Scott Onstott, Jon McFarland 210 $aSan Francisco $cWiley Publishing, Inc.$dc2006 215 $a1 online resource (962 p.) 300 $aIncludes index. 311 $a0-470-07272-5 327 $aMastering Autodesk VIZ 2007; Acknowledgments; Contents; Introduction; How to Use This Book; What You'll Find; System Requirements; What's on the Companion CD?; Chapter 1: Getting to Know VIZ; Introducing VIZ 2007 Features; Getting Started; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; Summary; Chapter 2: Introducing VIZ Objects; Understanding Standard Primitives; Modeling Standard Primitives with Modifiers; How VIZ Sees Objects; Making Clones That Share Properties; Introducing Extended Primitives; Working with Groups 327 $aSummaryChapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Splines; Placing and Beveling Text; Summary; Chapter 4: Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Tracing over a Sketch; Editing Meshes; Using Instance Clones to Create Symmetric Forms; Attaching Objects to a Mesh; Smoothing Meshes 327 $aCreating Clones with Array and SnapshotSummary; Chapter 5: Creating AEC and Entourage Objects; Using AEC Objects; Creating Trees with the EASYnat Plug-in; Adding Content with the RPC Plug-in; Summary; Chapter 6: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting the Roof; Creating Surfaces from Splines; Creating Shells from Surfaces; Completing the Roof; Extruding with the Sweep Modifier; Aligning Objects; Summary; Chapter 7: Light and Shadow; Lighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows 327 $aUsing the Light ListerUsing Scene States; Summary; Chapter 8: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Mapping Coordinates; Editing Materials; Selecting Shaders; Map Scalar Modifiers; Using Bump Maps; Adding Entourage; Ray Tracing Reflection and Refraction; Assigning Materials to Parts of an Object; Using the Architectural Material; The Material Utilities; Summary; Chapter 9: Staging Your Design; Understanding the VIZ Camera; Setting Up an Interior View; Creating an Environment; Immersive Environments for Animation 327 $aUsing Render TypesRender Elements for Compositing; Summary; Chapter 10: Working with Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Windows; Using the Asset Browser on the Internet; Tracking and Locating Scene's Assets; Summary; Chapter 11: Using Radiosity; Adding Daylight to Your Model; Understanding the Radiosity Workflow; Creating a Finished Rendering; Working with Artificial Lights 327 $aUnderstanding Photometric Lights 330 $aTurn Your Ideas Into High-Impact 3D Models and AnimationsTransform flat drawings and concepts into impressive 3D visualizations that will amaze your clients with the comprehensive instruction you'll find in Mastering Autodesk VIZ 2007. Written by VIZ experts, this book shows you how to get the most out of the latest version of Autodesk's powerful 3D design, modeling, and animation tool with an in-depth, tutorial-based approach grounded in real-world examples.This new edition has been fully updated and revised to cover all of Autodesk VIZ 2007's new features--asset tracking, 606 $aComputer graphics 615 0$aComputer graphics. 676 $a620.00420285536 676 $a720.2840285536 700 $aOmura$b George$08614 701 $aOnstott$b Scott$0848639 701 $aMcFarland$b Jon$0726567 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910784412603321 996 $aMastering autodesk VIZ 2007$93762081 997 $aUNINA