LEADER 03422nam 2200697Ia 450 001 9910784243603321 005 20230209012821.0 010 $a1-281-36149-6 010 $a9786611361495 010 $a0-230-60199-5 024 7 $a10.1057/9780230601994 035 $a(CKB)1000000000342496 035 $a(EBL)307863 035 $a(OCoLC)192101252 035 $a(SSID)ssj0000173426 035 $a(PQKBManifestationID)11172626 035 $a(PQKBTitleCode)TC0000173426 035 $a(PQKBWorkID)10163815 035 $a(PQKB)10033905 035 $a(DE-He213)978-0-230-60199-4 035 $a(MiAaPQ)EBC307863 035 $a(Au-PeEL)EBL307863 035 $a(CaPaEBR)ebr10185576 035 $a(CaONFJC)MIL136149 035 $a(EXLCZ)991000000000342496 100 $a20061004d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aHow computer games help children learn$b[electronic resource] /$fDavid Williamson Shaffer ; foreword by James Paul Gee 205 $a1st ed. 2006. 210 $aNew York, N.Y. ;$aBasingstoke $cPalgrave Macmillan$d2007 215 $a1 online resource (257 p.) 300 $aDescription based upon print version of record. 311 $a0-230-60252-5 311 $a1-4039-7505-1 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments 330 $aHow can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning. 606 $aCareer education$xComputer-assisted instruction 606 $aVocational guidance$xComputer-assisted instruction 606 $aVideo games 606 $aLearning, Psychology of 606 $aVirtual reality in education 615 0$aCareer education$xComputer-assisted instruction. 615 0$aVocational guidance$xComputer-assisted instruction. 615 0$aVideo games. 615 0$aLearning, Psychology of. 615 0$aVirtual reality in education. 676 $a371.334 686 $a76.31$2bcl 700 $aShaffer$b David Williamson$01562279 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910784243603321 996 $aHow computer games help children learn$93829813 997 $aUNINA