LEADER 02296nam 2200661 a 450 001 9910784170403321 005 20200520144314.0 010 $a1-280-76296-9 010 $a9786610762965 010 $a1-84150-954-X 035 $a(CKB)1000000000338305 035 $a(EBL)289175 035 $a(OCoLC)476044943 035 $a(SSID)ssj0000267414 035 $a(PQKBManifestationID)12086037 035 $a(PQKBTitleCode)TC0000267414 035 $a(PQKBWorkID)10334350 035 $a(PQKB)10927576 035 $a(MiAaPQ)EBC289175 035 $a(Au-PeEL)EBL289175 035 $a(CaPaEBR)ebr10161037 035 $a(CaONFJC)MIL76296 035 $a(PPN)18748824X 035 $a(EXLCZ)991000000000338305 100 $a20070515d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aVideogames and art$b[electronic resource] /$fedited by Andy Clarke and Grethe Mitchell 210 $aBristol ;$aChicago $cIntellect$d2007 215 $a1 online resource (290 p.) 300 $aDescription based upon print version of record. 311 $a1-84150-142-5 320 $aIncludes bibliographical references and index. 327 $asection 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms. 330 $aVideogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry. 606 $aVideo games in art 606 $aVideo games$xDesign 606 $aComputer art 606 $aComputer graphics 615 0$aVideo games in art. 615 0$aVideo games$xDesign. 615 0$aComputer art. 615 0$aComputer graphics. 676 $a704.949794 676 $a760.028567 686 $a21.99$2bcl 701 $aClarke$b Andy$0503942 701 $aMitchell$b Grethe$01464750 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910784170403321 996 $aVideogames and art$93674557 997 $aUNINA