LEADER 03923nam 2200721Ia 450 001 9910783413903321 005 20230617004032.0 010 $a1-280-50602-4 010 $a9786610506026 010 $a1-4175-9015-7 010 $a600-00-0388-9 010 $a1-60129-416-6 035 $a(CKB)1000000000243905 035 $a(EBL)267486 035 $a(OCoLC)560017589 035 $a(SSID)ssj0000134305 035 $a(PQKBManifestationID)11129409 035 $a(PQKBTitleCode)TC0000134305 035 $a(PQKBWorkID)10076827 035 $a(PQKB)10170096 035 $a(MiAaPQ)EBC267486 035 $a(Au-PeEL)EBL267486 035 $a(CaPaEBR)ebr10116443 035 $a(CaONFJC)MIL50602 035 $a(OCoLC)936834567 035 $a(EXLCZ)991000000000243905 100 $a20040129d2004 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aCybertherapy$b[electronic resource] $einternet and virtual reality as assessment and rehabilitation tools for clinical psychology and neuroscience /$fedited by G. Riva ... [et al.] 210 $aAmsterdam ;$aOxford $cIOS Press$dc2004 215 $a1 online resource (292 p.) 225 1 $aStudies in health technology and informatics ;$vv. 99 300 $aDescription based upon print version of record. 311 $a1-58603-411-1 320 $aIncludes bibliographical references and index. 327 $aCover; Title page; Preface; Introduction; Contributors; Contents; Section I. Cybertherapy Rationale: Advantages of New Technologies for Clinical Psychology; Chapter 1. Cybertherapy in Practice: The VEPSY Updated Project; Chapter 2. New Tools in Cybertherapy: the VEPSY Website; Chapter 3. Virtual Reality and Psychotherapy; Chapter 4. Virtual Interaction in Cognitive Neuropsychology; Section II. Cybertherapy Experiences: Clinical Trials in the Treatment of Mental Disorders; Chapter 5. The Use of VR in the Treatment of Panic Disorders and Agoraphobia 327 $aChapter 6. Virtual Reality Exposure in the Treatment of Social PhobiaChapter 7. The Use of VR in the Treatment of Eating Disorders; Chapter 8. Male Sexual Dysfunctions: Immersive Virtual Reality and Multimedia Therapy; Section III. Cybertherapy Technology: Advanced Tools for Clinical Psychology; Chapter 9. New Technologies for Providing Remote Psychological Treatments; Chapter 10. Technological Background of VR; Section IV. Cybertherapy Ergonomics: How to Design Effective Cybertherapy Tools; Chapter 11. Ergonomics of Virtual Environments for Clinical Use 327 $aChapter 12. An Integrated Approach to the Ergonomic Analysis of VR in Psychotherapy: Panic Disorders, Agoraphobia and Eating DisordersSection V. The Future of Cybertherapy: New Scenarios and Applications; Chapter 13. Immersive Virtual Telepresence: Virtual Reality Meets eHealth; Chapter 14. The Future of Cybertherapy: Improved Options with Advanced Technologies; Author Index 330 $aCybertherapy, the integration of telehealth technologies with the Internet and shared virtual reality, is used for two reasons: either because there is no alternative, or because it is in some sense better than traditional medicine. 410 0$aStudies in health technology and informatics ;$vv. 99. 606 $aVirtual reality in medicine 606 $aInternet in medicine 606 $aClinical psychology 606 $aNeurosciences 606 $aVirtual reality therapy 615 0$aVirtual reality in medicine. 615 0$aInternet in medicine. 615 0$aClinical psychology. 615 0$aNeurosciences. 615 0$aVirtual reality therapy. 676 $a616.890028568 701 $aRiva$b Giuseppe$f1967-$080682 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910783413903321 996 $aCybertherapy$93822661 997 $aUNINA