LEADER 02742nam 22005293 450 001 9910783145203321 005 20230829152005.0 010 $a1-59327-013-5 035 $a(CKB)1000000000009070 035 $a(EBL)3017614 035 $a(SSID)ssj0000282433 035 $a(PQKBManifestationID)12062122 035 $a(PQKBTitleCode)TC0000282433 035 $a(PQKBWorkID)10316677 035 $a(PQKB)10233594 035 $a(MiAaPQ)EBC3017614 035 $a(EXLCZ)991000000000009070 100 $a20151005d2002|||| uy 0 101 0 $aeng 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aOfficial Blender GameKit $eInteractive 3-D for Artists /$fTon Roosendaal, Carsten Wartmann 210 1$aSan Francisco :$cNo Starch Press, Incorporated,$d2002. 215 $a1 online resource (344 pages) 300 $aDescription based upon print version of record. 311 0 $a1-59327-004-6 327 $a""BRIEF CONTENTS""; ""CONTENTS IN DETAIL""; ""QUICK START""; ""1 QUICK START""; ""PART ONE INTRODUCTION""; ""2 WHAT IS THIS BOOK ABOUT?""; ""3 INTRODUCTION TO 3-D AND THE GAME ENGINE""; ""4 BLENDER BASICS""; ""PART TWO PLAYING WITH 3- D GAME TECHNOLOGY""; ""5 MODELING AN ENVIRONMENT""; ""6 APPENDING AN OBJECT FROM ANOTHER SCENE""; ""7 START YOUR (GAME) ENGINES""; ""8 INTERACTIVITY""; ""9 CAMERA CONTROL""; ""10 REAL- TIME LIGHT""; ""11 OBJECT ANIMATION""; ""12 REFINING THE SCENE""; ""16 LOW POLY MODELING""; ""13 ADDING SOUND TO OUR SCENE""; ""14 LAST WORDS""; ""PART THREE BEGINNER TUTORIALS"" 327 $a""15 TUBE CLEANER: A SIMPLE SHOOTING GAME"" ""PART FOUR INTERMEDIATE TUTORIALS""; ""17 SUPER- G""; ""18 POWER BOATS""; ""19 BALLER COASTER""; ""20 SQUISH THE BUNNY CREATING WEAPON EFFECTS FOR A FIRST- PERSON SHOOTER""; ""PART FIVE ADVANCED TUTORIALS""; ""21 FLYING BUDDHA MEMORY GAME""; ""22 GAME CHARACTER ANIMATION USING ARMATURES""; ""23 BLENDER BALL""; ""PART SIX REFERENCE""; ""24 BLENDER WINDOWS AND BUTTONS""; ""25 REAL- TIME MATERIALS""; ""26 BLENDER'S GAME ENGINE""; ""27 GAME LOGIC BRICKS""; ""28 PYTHON""; ""29 INSTALLATION AND SUPPORT""; ""GLOSSARY"" 606 $aElectronic books 606 $aComputer animation 606 $aThree-dimensional display systems 606 $aComputer graphics 615 4$aElectronic books. 615 0$aComputer animation 615 0$aThree-dimensional display systems 615 0$aComputer graphics 676 $a006.6/96 700 $aRoosendaal$b Ton$01530177 701 $aWartmann$b Carsten$01530178 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910783145203321 996 $aOfficial Blender GameKit$93775038 997 $aUNINA