LEADER 03902nam 2200757 a 450 001 9910782684703321 005 20230207230028.0 010 $a1-282-03516-9 010 $a9786612035166 010 $a1-84150-285-5 035 $a(CKB)1000000000702869 035 $a(EBL)415351 035 $a(OCoLC)567909392 035 $a(SSID)ssj0000139068 035 $a(PQKBManifestationID)11147719 035 $a(PQKBTitleCode)TC0000139068 035 $a(PQKBWorkID)10108424 035 $a(PQKB)10839580 035 $a(MiAaPQ)EBC415351 035 $a(Au-PeEL)EBL415351 035 $a(CaPaEBR)ebr10275512 035 $a(CaONFJC)MIL203516 035 $a(EXLCZ)991000000000702869 100 $a20090316d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aDigital experience design$b[electronic resource] $eideas, industries, interaction /$fedited by Linda Leung 210 $aBristol, U.K. $cIntellect$d2008 215 $a1 online resource (130 p.) 225 1 $aChanging Media, Changing Europe 300 $aDescription based upon print version of record. 311 $a1-84150-209-X 320 $aIncludes bibliographical references and index. 327 $aFront Cover; Preliminary Pages; Contents; Acknowledgements; Chapter 1 Introduction; Chapter 2 Users as Learners: Rethinking Digital Experiences as Inherently Educational; Chapter 3 You Are What You Wear: The Ideal and Real Consumer/User; Chapter 4 What' s the Story? Harnessing the Power of Storytelling in Film for Experience Design; Chapter 5 The Art of 'Slow' : Taking Time in the Digital Age; Chapter 6 The Personal is the Political: Why Feminism is Important to Experience Design; Chapter 7 Lessons from Web Accessibility and Intellectual Disability 327 $aChapter 8 Beyond the Visual: Applying Cinematic Sound Design to the Online EnvironmentChapter 9 Architectures of the Physical and Virtual: Parallel Design Principles in Built and Digital Environments; Chapter 10 Art and Articulation: The Finer Points of Engaging the User in Abstract Concepts and Lateral Thinking; Bibliography; List of Contributors; Index; Back cover 330 $aAlthough the dot.com bubble burst long ago, the interactive media industry is still flush with fresh talent, new ideas, and financial success. Digital Experience Design chronicles the diverse histories and perspectives of people working in the dot.com world alongside an account of the current issues facing the industry. From the perspective of older disciplines such as education, fine art, and cinema, this volume investigates how dot.com practitioners balance the science of usability with abstract factors such as the emotional response design can provoke. Contributors from a wide-range of diff 410 0$aChanging Media, Changing Europe 606 $aHuman-computer interaction 606 $aUser interfaces (Computer systems)$xDesign 606 $aUser-centered system design 606 $aHuman-computer interaction$xSocial aspects 606 $aInteractive computer systems$xDesign 606 $aInternet industry 606 $aWorld Wide Web$xSocial aspects 606 $aTechnology$xSocial aspects 615 0$aHuman-computer interaction. 615 0$aUser interfaces (Computer systems)$xDesign. 615 0$aUser-centered system design. 615 0$aHuman-computer interaction$xSocial aspects. 615 0$aInteractive computer systems$xDesign. 615 0$aInternet industry. 615 0$aWorld Wide Web$xSocial aspects. 615 0$aTechnology$xSocial aspects. 676 $a004.019 676 $a006.7 701 $aLeung$b Linda$0881421 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910782684703321 996 $aDigital experience design$93686477 997 $aUNINA