LEADER 01953nam 2200529I 450 001 9910782044503321 005 20230617005751.0 010 $a0-429-29489-1 010 $a1-4398-6444-6 035 $a(CKB)1000000000522193 035 $a(CtWfDGI)bks00015581 035 $a(SSID)ssj0000283447 035 $a(PQKBManifestationID)11251707 035 $a(PQKBTitleCode)TC0000283447 035 $a(PQKBWorkID)10248306 035 $a(PQKB)10422691 035 $a(MiAaPQ)EBC3059480 035 $a(Au-PeEL)EBL3059480 035 $a(CaPaEBR)ebr10158325 035 $a(OCoLC)922955266 035 $a(OCoLC)228145391 035 $a(FlBoTFG)9780429294891 035 $a(EXLCZ)991000000000522193 100 $a20190417d2003 uy 0 101 0 $aeng 135 $aur||| ||||| 181 $ctxt 182 $cc 183 $acr 200 10$aRealistic Ray Tracing /$fby Peter Shirley and R. Keith Morley 205 $a2nd ed. 210 1$aBoca Raton, FL :$cTaylor and Francis, an imprint of A K Peters/CRC Press,$d2003. 215 $a1 online resource (xv, 225 pages $cillustrations 311 $a1-56881-198-5 320 $aIncludes bibliographical references (p. 221-222) and index. 330 3 $aConcentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms. 606 $aComputer graphics 615 0$aComputer graphics. 676 $a006.6/2 700 $aShirley$b Peter$0300328 702 $a Morley$b R. Keith 801 0$bFlBoTFG 801 1$bFlBoTFG 906 $aBOOK 912 $a9910782044503321 996 $aRealistic Ray Tracing$93802379 997 $aUNINA