LEADER 05237nam 22007934a 450 001 9910782024203321 005 20230206195433.0 010 $a0-8147-3907-5 024 7 $a10.18574/9780814739075 035 $a(CKB)1000000000522873 035 $a(EBL)2120722 035 $a(OCoLC)916951572 035 $a(SSID)ssj0000284452 035 $a(PQKBManifestationID)11195440 035 $a(PQKBTitleCode)TC0000284452 035 $a(PQKBWorkID)10261711 035 $a(PQKB)10036468 035 $a(MiAaPQ)EBC2120722 035 $a(DE-B1597)547697 035 $a(DE-B1597)9780814739075 035 $a(OCoLC)568076665 035 $a(MdBmJHUP)muse86885 035 $a(Au-PeEL)EBL2120722 035 $a(CaPaEBR)ebr10176208 035 $a(MiAaPQ)EBC3025595 035 $a(Au-PeEL)EBL3025595 035 $a(EXLCZ)991000000000522873 100 $a20060605d2006 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 04$aThe state of play$b[electronic resource] $elaw, games, and virtual worlds /$fedited by Jack M. Balkin and Beth Simone Noveck 210 $aNew York $cNew York University Press$dc2006 215 $a1 online resource (320 p.) 225 1 $aEx machina 300 $aDescription based upon print version of record. 311 $a0-8147-9972-8 311 $a0-8147-9971-X 320 $aIncludes bibliographical references (p. 289-290) and index. 327 $aIntroduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. 330 $aThe State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky. 410 0$aEx machina. 606 $aVideo games$xLaw and legislation 606 $aVirtual reality 610 $aPresents. 610 $achange. 610 $adigital. 610 $aessential. 610 $afirst. 610 $afuture. 610 $astep. 610 $aunderstanding. 610 $auniverse. 610 $awill. 610 $aworlds. 615 0$aVideo games$xLaw and legislation. 615 0$aVirtual reality. 676 $a343.09/944 701 $aBalkin$b J. M$0320857 701 $aNoveck$b Beth Simone$01120282 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910782024203321 996 $aThe state of play$93806648 997 $aUNINA