LEADER 03558oam 2200733Ia 450 001 9910781926103321 005 20190503073343.0 010 $a1-282-09955-8 010 $a9786612099557 010 $a0-262-27729-8 010 $a1-4356-4349-6 035 $a(CKB)1000000000487653 035 $a(OCoLC)228112230 035 $a(CaPaEBR)ebrary10223881 035 $a(SSID)ssj0000107609 035 $a(PQKBManifestationID)11138277 035 $a(PQKBTitleCode)TC0000107609 035 $a(PQKBWorkID)10013787 035 $a(PQKB)10681191 035 $a(StDuBDS)EDZ0000130716 035 $a(MiAaPQ)EBC3338791 035 $a(OCoLC)228112230$z(OCoLC)434574806$z(OCoLC)471125786$z(OCoLC)560650255$z(OCoLC)646740218$z(OCoLC)722651667$z(OCoLC)728046335$z(OCoLC)815776672$z(OCoLC)961524727$z(OCoLC)962722806$z(OCoLC)966099904$z(OCoLC)971532195$z(OCoLC)971587633$z(OCoLC)971950060$z(OCoLC)988526347$z(OCoLC)991988994$z(OCoLC)992059378$z(OCoLC)1037516796$z(OCoLC)1037925098$z(OCoLC)1038573187$z(OCoLC)1045481815$z(OCoLC)1055342088$z(OCoLC)1058133396$z(OCoLC)1062970273$z(OCoLC)1081239304$z(OCoLC)1083599223 035 $a(OCoLC-P)228112230 035 $a(MaCbMITP)7538 035 $a(Au-PeEL)EBL3338791 035 $a(CaPaEBR)ebr10223881 035 $a(CaONFJC)MIL209955 035 $a(PPN)170269469 035 $a(EXLCZ)991000000000487653 100 $a20080515d2008 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAugmented learning $eresearch and design of mobile educational games /$fEric Klopfer 210 $aCambridge, Mass. $cMIT Press$dİ2008 215 $a1 online resource (272 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-11315-5 320 $aIncludes bibliographical references (p. [229]-237) and index. 327 $aEducation innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi. 330 8 $aNew technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education. 606 $aEducational games$xData processing 606 $aEducational games$xDesign and construction 606 $aSimulation games in education$xDesign and construction 606 $aMobile computing 606 $aPocket computers$xProgramming 610 $aGAME STUDIES/Games in Education 610 $aEDUCATION/Digital Media & Learning 610 $aSOCIAL SCIENCES/Media Studies 615 0$aEducational games$xData processing. 615 0$aEducational games$xDesign and construction. 615 0$aSimulation games in education$xDesign and construction. 615 0$aMobile computing. 615 0$aPocket computers$xProgramming. 676 $a371.33/7 700 $aKlopfer$b Eric$01087497 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910781926103321 996 $aAugmented learning$93752330 997 $aUNINA