LEADER 01168nam 2200289la 450 001 9910482508203321 005 20221108073807.0 035 $a(UK-CbPIL)2090365961 035 $a(CKB)5500000000092091 035 $a(EXLCZ)995500000000092091 100 $a20210618d1607 uy | 101 0 $alat 135 $aurcn||||a|bb| 200 10$aPhysiologia crepitus ventris, et risus, recognita, explanata et iterato edita a D. Rodolpho Goclenio. Cum ritu depositionis scholasticae$b[electronic resource] 210 $aFrankfurt am Main $cPalthenius$d1607 215 $aOnline resource ([4] l., 173 p., [1] bl. l , (8vo)) 300 $aReproduction of original in The Wellcome Library, London. 700 $aGoclenius$b Rudolph$f1572-1621.$0864251 701 $aDinckel$b Johannes$f1545-1601.$0901636 701 $aKuhl$b Johann$0901637 701 $aWidebram$b Friedrich$f1532-1585.$0901638 801 0$bUk-CbPIL 801 1$bUk-CbPIL 906 $aBOOK 912 $a9910482508203321 996 $aPhysiologia crepitus ventris, et risus, recognita, explanata et iterato edita a D. Rodolpho Goclenio. 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Ltd.,$d2011. 215 $a1 online resource (288 pages) 300 $aIncludes index. 311 $a1-84951-256-6 320 $aIncludes index. 327 $aCover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting to know haXe; Installing haXe; Two ways to install: The installer and sources compilation; Installing on Windows; Installing on MacOSX; Installing on Linux; Installing nightly builds; Verifying your installation; Choosing an editor; FlashDevelop 3; The TextMate bundle; VIM; Writing your first program; Time for action - writing a Hello World; A program with some interaction; Time for action - interacting with the user; Summary 327 $aChapter 2:Basic Syntax and BranchingModules, packages, and classes; Packages; Modules; Classes; Accessing a class; Constants and its types; Booleans; Integers; Floats; Base 10; Scientific notation; Strings; Regular expressions; The null value; Flash9 and above; Binary and unary operators; Binary operators; Assigning values; Comparison operators; Arithmetic operators; Boolean operators; Bitwise operators; Unary operators; Blocks; Variable declaration and scope; Declaring a variable; At class level; Time for action - Declaring some fields; In a block of instructions 327 $aField access and function callsConstructing class instance; Conditional branching; If; Switch; Loops; While; For; Break and continue; Time for action - Using the break keyword; Time for action - Using the continue keyword; Return; Exception handling; Anonymous objects; Local functions; Managing a fridge; Time for action - Managing a fridge; Summary; Chapter 3:Being Cross-platform with haXe; What is cross-platform in the library; Object storage; The Std class; The haxe package; The haxe.remoting package; The haxe.rtti package; The haxe.Http class; Regular expressions and XML handling 327 $aRegular expressionsXML handling; Input and output; The DOM interface; The Flash interface; The standard input/output interface; Platform-specific packages; JavaScript; Flash; Neko; PHP; C++; Conditional compilation; Conditional compilation depending on flags; Conditional compilation depending on the target; The remap switch; Coding cross-platform using imports; Time for action - Welcoming the user on Neko & PHP; Time for action - Reading from the XML file; Time for action - Writing to an XML file; Testing our sample; Making it cross-platform; Summary; Chapter 4:Understanding Types 327 $aExplicitly typed variablesStatic typing; Values with several types; Defining a type; Inheritance; Multi-inheritance; Implementing an interface; Representing a blog article; Time for action - representing different types of articles; Function's type; Expressing a function's type; Functions using functions; Dynamic functions; Anonymous objects; Duck typing; Creating a function to apply another one; Time for action - applying a function on every item; Type inference; Assigning a value; Assigning the value of the variable to another one; Passing the variable as a parameter; Casting; Safe casting 327 $aUnsafe casting 330 $aDevelop exciting applications with this multi-platform programming language 606 $aOpen source software 606 $aProgramming languages (Electronic computers) 615 0$aOpen source software. 615 0$aProgramming languages (Electronic computers) 676 $a005.1 676 $a005.133 700 $aDasnois$b Benjamin$01521304 701 $aHogeling$b Pimm$01521305 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910781784003321 996 $aHaXe 2 beginner's guide$93760339 997 $aUNINA