LEADER 01615nam 2200529Ia 450 001 9910780177303321 005 20230607213658.0 010 $a0-87462-462-2 010 $a0-585-44631-8 035 $a(CKB)111056486853508 035 $a(OCoLC)52256434 035 $a(CaPaEBR)ebrary10022581 035 $a(SSID)ssj0000244296 035 $a(PQKBManifestationID)11200458 035 $a(PQKBTitleCode)TC0000244296 035 $a(PQKBWorkID)10170494 035 $a(PQKB)10242602 035 $a(MiAaPQ)EBC3017065 035 $a(Au-PeEL)EBL3017065 035 $a(CaPaEBR)ebr10022581 035 $a(OCoLC)923650983 035 $a(EXLCZ)99111056486853508 100 $a20020206d2002 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSeptuagintal midrash in the speeches of acts$b[electronic resource] /$fLuke Timothy Johnson 210 $aMilwaukee WI $cMarquette University Press$d2002 215 $a1 online resource (86 p.) 225 1 $aThe Pe?re Marquette lecture in theology ;$v2002 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-87462-582-3 320 $aIncludes bibliographical references. 410 0$aPe?re Marquette lecture in theology ;$v2002. 606 $aMidrash 615 0$aMidrash. 676 $a226.6/066 700 $aJohnson$b Luke Timothy$01467552 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910780177303321 996 $aSeptuagintal midrash in the speeches of acts$93858552 997 $aUNINA LEADER 01943oam 2200421zu 450 001 996207534403316 005 20210806235828.0 010 $a1-5090-9508-X 035 $a(CKB)1000000000278201 035 $a(SSID)ssj0000454310 035 $a(PQKBManifestationID)12194093 035 $a(PQKBTitleCode)TC0000454310 035 $a(PQKBWorkID)10397096 035 $a(PQKB)11343668 035 $a(NjHacI)991000000000278201 035 $a(EXLCZ)991000000000278201 100 $a20160829d2006 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 00$a2006 IEEE International Conference on Consumer Electronics 210 31$a[Place of publication not identified]$cI E E E$d2006 215 $a1 online resource (488 pages) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-7803-9459-3 330 $aRFID is often cited as the next big evolution in computing as it effectively enables everyday objects to be connected to the Internet. RFID readers are now available on mobile phones and in this paper we present an example of their use in a location based mobile game. Location based games are a new entertainment genre that allow users to play games in mixed reality in that they incorporate knowledge of their physical location and then provide them with the ability to interact with both real and virtual objects within that location. The game presented in this paper is the first of its kind and shows the potential for using RFID with mobile phones. 606 $aHousehold electronics$vCongresses 615 0$aHousehold electronics 676 $a621 712 02$aIEEE Consumer Electronics Society, 712 02$aConsumer Electronics Association, 801 0$bPQKB 906 $aPROCEEDING 912 $a996207534403316 996 $a2006 IEEE International Conference on Consumer Electronics$92533865 997 $aUNISA