LEADER 03504nam 2200661 450 001 9910779575803321 005 20230206193012.0 010 $a0-262-31359-6 010 $a1-299-35602-8 010 $a0-262-31358-8 035 $a(CKB)2550000001016625 035 $a(EBL)3339588 035 $a(SSID)ssj0000836281 035 $a(PQKBManifestationID)11464349 035 $a(PQKBTitleCode)TC0000836281 035 $a(PQKBWorkID)10998493 035 $a(PQKB)10465713 035 $a(CaBNVSL)mat06504632 035 $a(IDAMS)0b00006481d40247 035 $a(IEEE)6504632 035 $a(Au-PeEL)EBL3339588 035 $a(CaPaEBR)ebr10674444 035 $a(CaONFJC)MIL466852 035 $a(OCoLC)830945368 035 $a(MiAaPQ)EBC3339588 035 $a(EXLCZ)992550000001016625 100 $a20151223d2015 uy 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aUncertainty in games /$fGreg Costikyan 210 1$aCambridge, Massachusetts :$cMIT Press,$d[2015] 210 2$a[Piscataqay, New Jersey] :$cIEEE Xplore,$d[2015] 215 $a1 online resource (150 p.) 225 1 $aPlayful thinking series 300 $aDescription based upon print version of record. 311 $a0-262-01896-9 320 $aIncludes bibliographical references and index. 327 $aContents; Series Foreword; 1 Introduction; 2 Games and Culture; 3 Uncertainty; 4 Analyzing Games; 5 Sources of Uncertainty; 6 Game Design Considerations; 7 Conclusion; Notes; Ludography; Index 330 $aIn life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. 410 0$aPlayful thinking series 606 $aGames$xDesign and construction 606 $aGame theory 606 $aVideo games$xDesign 615 0$aGames$xDesign and construction. 615 0$aGame theory. 615 0$aVideo games$xDesign. 676 $a794.8/1536 700 $aCostikyan$b Greg$01519636 801 0$bCaBNVSL 801 1$bCaBNVSL 801 2$bCaBNVSL 906 $aBOOK 912 $a9910779575803321 996 $aUncertainty in games$93757858 997 $aUNINA