LEADER 02190oam 2200493 450 001 9910779413903321 005 20190911100030.0 010 $a1-299-39849-9 010 $a0-12-401713-4 035 $a(OCoLC)834129300 035 $a(MiFhGG)GVRL6ZOB 035 $a(EXLCZ)992550000001017652 100 $a20130326d2013 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt 182 $cc 183 $acr 200 10$aVisual usability $eprinciples and practices for designing digital applications /$fTania Schlatter and Deborah Levinson 205 $a1st edition 210 $aAmsterdam $cMorgan Kaufmann Publishers is an imprint of Elsevier$d2013 210 1$aWaltham, MA :$cMorgan Kaufmann,$d2013. 215 $a1 online resource (xix, 322 pages) $cillustrations (chiefly color) 225 0 $aGale eBooks 300 $aDescription based upon print version of record. 311 $a0-12-398536-6 320 $aIncludes bibliographical references and index. 327 $apt. I. The meta-principles -- pt. II. The visual usability tools. 330 $a Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You'll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We'll review three key principles that affect application design - consistency, hierarchy, and personality - and illustrate how to apply tools like typography, color, and layout to digital application design. Whe 606 $aComputer software$xHuman factors 606 $aSoftware engineering 606 $aSoftware visualization 615 0$aComputer software$xHuman factors. 615 0$aSoftware engineering. 615 0$aSoftware visualization. 676 $a005.1 700 $aSchlatter$b Tania$01504641 702 $aLevinson$b Deborah A. 801 0$bMiFhGG 801 1$bMiFhGG 906 $aBOOK 912 $a9910779413903321 996 $aVisual usability$93733757 997 $aUNINA