LEADER 03732oam 2200733Ka 450 001 9910779402803321 005 20190503073413.0 010 $a1-299-44322-2 010 $a0-262-31330-8 035 $a(CKB)2550000001018250 035 $a(EBL)3339598 035 $a(SSID)ssj0000860827 035 $a(PQKBManifestationID)11943767 035 $a(PQKBTitleCode)TC0000860827 035 $a(PQKBWorkID)10917086 035 $a(PQKB)10790229 035 $a(CaBNVSL)mat06504614 035 $a(IDAMS)0b00006481d3e77a 035 $a(IEEE)6504614 035 $a(OCoLC)834129285$z(OCoLC)959556352$z(OCoLC)961570879$z(OCoLC)962651812$z(OCoLC)968291766$z(OCoLC)988446073$z(OCoLC)991960578$z(OCoLC)1037938462$z(OCoLC)1038621436$z(OCoLC)1045523448$z(OCoLC)1065893242$z(OCoLC)1069692565$z(OCoLC)1081293746 035 $a(OCoLC-P)834129285 035 $a(MaCbMITP)8555 035 $a(Au-PeEL)EBL3339598 035 $a(CaPaEBR)ebr10678826 035 $a(CaONFJC)MIL475572 035 $a(OCoLC)834129285 035 $a(MiAaPQ)EBC3339598 035 $a(EXLCZ)992550000001018250 100 $a20130401d2013 uy 0 101 0 $aeng 135 $aurcnu---unuuu 181 $ctxt 182 $cc 183 $acr 200 00$aSonic interaction design /$fedited by Karmen Franinovic? and Stefania Serafin 210 $aCambridge, Mass. $cThe MIT Press$d[2013] 215 $a1 online resource (391 p.) 300 $aDescription based upon print version of record. 311 $a0-262-01868-3 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; Introduction; I Emergent Topics; 1 Listening to the Sounding Objects of the Past: The Case of the Car; 2 The Experience of Sonic Interaction; 3 Continuous Auditory and Tactile Interaction Design; 4 Pedagogical Approaches and Methods; 5 Perceptual Evaluation of Sound-Producing Objects; II Case Studies; Audio and Touch; 6 Perceptual Integration of Audio and Touch: A Case Study of PebbleBox; 7 Semiacoustic Sound Exploration with the Sound of Touch; 8 The Gamelunch: Basic SID Exploration of a Dining Scenario 327 $a9 ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram10 SonicTexting; 11 The A20: Interactive Instrument Techniques for Sonic Design Exploration; Sonification of Human Activities; 12 Designing Interactive Sound for Motor Rehabilitation Tasks; 13 Sonification of the Human EEG; 14 High-Density Sonification: Overview Information in Auditory Data Explorations; Sound in Virtual Reality; 15 Simulating Contacts between Objects in Virtual Reality; 16 Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments; 17 Heigh Ho: Rhythmicity in Sonic Interaction 327 $a18 Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive CommoditiesContributors; Index 330 $aAn overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. 606 $aSonic interaction design 606 $aProduct design 606 $aSound in design 606 $aHuman-computer interaction 610 $aDESIGN/Interactive Design 610 $aCOMPUTER SCIENCE/Human Computer Interaction 610 $aARTS/Music & Sound Studies 615 0$aSonic interaction design. 615 0$aProduct design. 615 0$aSound in design. 615 0$aHuman-computer interaction. 676 $a004.01/9 702 $aFraninovic?$b Karmen$f1975- 702 $aSerafin$b Stefania$f1973- 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910779402803321 996 $aSonic interaction design$93838882 997 $aUNINA