LEADER 03365nam 2200709 a 450 001 9910779301403321 005 20230928230500.0 010 $a0-585-34077-3 010 $a1-84860-914-0 010 $a0-7619-5084-2 010 $a1-283-88109-8 035 $a(CKB)2550000000103902 035 $a(EBL)1024070 035 $a(OCoLC)823384428 035 $a(SSID)ssj0000134301 035 $a(PQKBManifestationID)11146343 035 $a(PQKBTitleCode)TC0000134301 035 $a(PQKBWorkID)10053802 035 $a(PQKB)11317769 035 $a(MiAaPQ)EBC1024070 035 $a(OCoLC)1007860237 035 $a(StDuBDS)EDZ0000063927 035 $a(Au-PeEL)EBL1024070 035 $a(CaPaEBR)ebr10567157 035 $a(CaONFJC)MIL419359 035 $a(OCoLC)797836246 035 $a(FINmELB)ELB137166 035 $a(EXLCZ)992550000000103902 100 $a20120326d1995 fy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aCyperspace/cyberbodies/cyberpunk $ecultures of technological embodiment /$fedited by Mike Featherstone and Roger Burrows 210 $aLondon $cSAGE$d1995 215 $a1 online resource (280 pages) 225 1 $aTheory, culture & society 311 0 $a1-4462-5019-9 311 0 $a0-7619-5085-0 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; Chapter 1 - Cultures of Technological Embodiment: An Introduction; Chapter 2 - Feedback and Cybernetics: Reimaging the Body in the Age of Cybernetics; Chapter 3 - The Future Looms: Weaving Women and Cybernetics; Chapter 4 - The Design of Virtual Reality; Chapter 5 - Postmodern Virtualities; Chapter 6 - The Embodied Computer/User; Chapter 7 - Rear-View Mirrorshades: The Recursive Generation of the Cyberbody; Chapter 8 - Cyberspace and the World We Live in; Chapter 9 - Descartes Goes to Hollywood: Mind, Body and Gender in Contemporary Cyborg Cinema 327 $aChapter 10 - Prosthetic Memory: Total Recal and Blade Runner; Chapter 11 - Meat (or How to Kill Oedipus in Cyberspace); Chapter 12 - Beating the Meat/Surviving the Text, or How to Get Out of This Century Alive; Chapter 13 - Forms of Technological Embodiment: Reading the Body in Contemporary Culture; Chapter 14 - Cyber(Body)Parts: Prosthetic Consciousness; Chapter 15 - Corpses, Animals, Machines and Mannequins: The Body and Cyberpunk; Index 330 8 $aThis book investigates the realities of human embodiment and the limits of virtual worlds, and covers many topics. It will be of interest to academics and students in cultural studies, popular culture, communication, sociology of culture, and philosophy. 410 0$aTheory, culture & society (Unnumbered) 606 $aHuman body$xSocial aspects 606 $aCybernetics$xSocial aspects 606 $aVirtual reality 606 $aInformation society 615 0$aHuman body$xSocial aspects. 615 0$aCybernetics$xSocial aspects. 615 0$aVirtual reality. 615 0$aInformation society. 676 $a303.4833 701 $aFeatherstone$b Mike$0143807 701 $aBurrows$b Roger$f1962-$0144591 801 0$bStDuBDS 801 1$bStDuBDS 906 $aBOOK 912 $a9910779301403321 996 $aCyperspace$93708406 997 $aUNINA