LEADER 02381nam 2200469 a 450 001 9910779196703321 005 20200520144314.0 010 $a1-280-64783-3 010 $a9786613633880 010 $a0-7591-2128-1 035 $a(CKB)2550000000099582 035 $a(EBL)919516 035 $a(OCoLC)845245129 035 $a(MiAaPQ)EBC919516 035 $a(Au-PeEL)EBL919516 035 $a(CaPaEBR)ebr10562652 035 $a(CaONFJC)MIL363388 035 $a(EXLCZ)992550000000099582 100 $a20111003d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 200 10$aWhat makes learning fun?$b[electronic resource] $eprinciples for the design of intrinsically motivating museum exhibits /$fDeborah L. Perry 210 $aLanham, Md. $cAltaMira Press$d2012 215 $a1 online resource (257 p.) 300 $aDescription based upon print version of record. 311 $a0-7591-0885-4 320 $aIncludes bibliographical references and index. 327 $aUnderstanding visitor experiences -- Visitors, conversation, and learning -- Interpretive activism -- An overview of the Selinda model of visitor learning -- Designing visitor experiences -- Communication -- Collaboration -- Guidance -- Curiosity -- Perceptual curiosity -- Intellectual curiosity -- Interest -- Confidence -- Success -- Expediency -- Challenge -- Expectations -- Uncertainty -- Control -- Choice -- Power -- Play -- Imagination -- Sensory exploration -- References -- Appendix A. Descriptions of the colored shadows and the color connection exhibits -- Appendix B. Overview of original research -- Appendix C. Summary of motivations, principles, and strategies -- Appendix D. Sample knowledge hierarchies. 330 $aWhat Makes Learning Fun? presents a set of tested principles and strategies for the design of museum exhibits, with concrete examples of design successes and failures drawn from the author's many years in the field. 606 $aMuseum exhibits$xPlanning 606 $aMuseums$xEducational aspects 615 0$aMuseum exhibits$xPlanning. 615 0$aMuseums$xEducational aspects. 676 $a069/.5 700 $aPerry$b Deborah L.$f1952-$01540898 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910779196703321 996 $aWhat makes learning fun$93792792 997 $aUNINA