LEADER 01910nam 2200625 a 450 001 9910779182203321 005 20221206223920.0 010 $a0-262-28936-9 010 $a0-262-28883-4 035 $a(CKB)2550000000100752 035 $a(CtWfDGI)bks00047538 035 $a(SSID)ssj0000655261 035 $a(PQKBManifestationID)12328788 035 $a(PQKBTitleCode)TC0000655261 035 $a(PQKBWorkID)10596069 035 $a(PQKB)10345884 035 $a(MiAaPQ)EBC3339445 035 $a(Au-PeEL)EBL3339445 035 $a(CaPaEBR)ebr10562043 035 $a(OCoLC)796999500 035 $a(EXLCZ)992550000000100752 100 $a20091222d2010 uy 0 101 0 $aeng 135 $aurzn|||||| 181 $ctxt 182 $cc 183 $acr 200 10$aDesigning sound$b[electronic resource] /$fAndy Farnell 210 $aCambridge, Mass. $cMIT Press$dc2010 215 $a664 p. $cill 300 $aTitle from title screen. 311 $a0-262-01441-6 320 $aIncludes bibliographical references and index. 327 $a1. Theory -- 2. Tools -- 3. Technique -- 4. Practicals. 606 $aComputer sound processing 606 $aSound$xRecording and reproducing$xDigital techniques 606 $aSounds 606 $aMotion pictures$xSound effects 606 $aAnimated films$xSound effects 606 $aVideo games$xSound effects 615 0$aComputer sound processing. 615 0$aSound$xRecording and reproducing$xDigital techniques. 615 0$aSounds. 615 0$aMotion pictures$xSound effects. 615 0$aAnimated films$xSound effects. 615 0$aVideo games$xSound effects. 676 $a006.5 700 $aFarnell$b Andy$f1969-$0510373 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910779182203321 996 $aDesigning sound$9766143 997 $aUNINA