LEADER 01233cam0-2200349---450 001 990004877020403321 005 20180301154938.0 035 $a000487702 035 $aFED01000487702 035 $a(Aleph)000487702FED01 035 $a000487702 100 $a19990604d1966----km-y0itay50------ba 101 0 $afre$alat 102 $aUS 105 $aa-------001yy 200 1 $aHugonis de Sancto Victore Opera propaedeutica. Practica geometriae, De grammatica, Epitome Dindimi in philosophiam$fpar Roger Baron 210 $aNotre Dame (Indiana)$cUniversity of Notre Dame Press$d1966 215 $aXVII, 247 p.$cill.$d24 cm 225 1 $aPublications in mediaeval studies$v20 610 0 $aUgo di San Vittore <1096 ca.-1141>$aOpere 676 $a230 676 $a186.4 700 1$aHugo :$cde s. Victore$f<1096-1141>$0195330 702 1$aBaron,$bRoger 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990004877020403321 952 $a230 HUG 2$bFil. Mod. 1368$fFLFBC 952 $aP2B 670 HUGO S.V. 200A 1966$bBibl. 43542$fFLFBC 959 $aFLFBC 996 $aHugonis de Sancto Victore Opera propaedeutica. Practica geometriae, De grammatica, Epitome Dindimi in philosophiam$9520390 997 $aUNINA LEADER 05255nam 2200673Ia 450 001 9910779096103321 005 20200520144314.0 010 $a1-280-67446-6 010 $a9786613651396 010 $a1-118-22824-3 035 $a(CKB)2550000000082765 035 $a(EBL)818160 035 $a(OCoLC)775869312 035 $a(SSID)ssj0000632490 035 $a(PQKBManifestationID)11941489 035 $a(PQKBTitleCode)TC0000632490 035 $a(PQKBWorkID)10610403 035 $a(PQKB)10333226 035 $a(Au-PeEL)EBL818160 035 $a(CaPaEBR)ebr10534023 035 $a(CaONFJC)MIL365139 035 $a(OCoLC)792986494 035 $a(CaSebORM)9781118199541 035 $a(MiAaPQ)EBC818160 035 $a(EXLCZ)992550000000082765 100 $a20120309d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBeginning Android 4 application development$b[electronic resource] /$fWei-Meng Lee 205 $a1st edition 210 $aIndianapolis, IN $cWiley$d2012 215 $a1 online resource (564 p.) 300 $aIncludes index. 311 $a1-118-19954-5 327 $aBeginning AndroidTM 4 Application Development; Contents; Introduction; Chapter 1: Getting Started with Android Programming; What Is Android?; Android Versions; Features of Android; Architecture of Android; Android Devices in the Market; The Android Market; The Android Developer Community; Obtaining the Required Tools; Android SDK; Installing the Android SDK Tools; Configuring the Android SDK Manager; Eclipse; Android Development Tools (ADT); Creating Android Virtual Devices (AVDs); Creating Your First Android Application; Anatomy of an Android Application; Summary 327 $aChapter 2: Activities, Fragments, and IntentsUnderstanding Activities; Applying Styles and Themes to an Activity; Hiding the Activity Title; Displaying a Dialog Window; Displaying a Progress Dialog; Displaying a More Sophisticated Progress Dialog; Linking Activities Using Intents; Resolving Intent Filter Collision; Returning Results from an Intent; Passing Data Using an Intent Object; Fragments; Adding Fragments Dynamically; Life Cycle of a Fragment; Interactions between Fragments; Calling Built-In Applications Using Intents; Understanding the Intent Object; Using Intent Filters 327 $aAdding CategoriesDisplaying Notifications; Summary; Chapter 3: Getting to Know the Android User Interface; Understanding the Components of a Screen; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Adapting to Display Orientation; Anchoring Views; Resizing and Repositioning; Managing Changes to Screen Orientation; Persisting State Information during Changes in Configuration; Detecting Orientation Changes; Controlling the Orientation of the Activity; Utilizing the Action Bar; Adding Action Items to the Action Bar 327 $aCustomizing the Action Items and Application IconCreating the User Interface Programmatically; Listening for UI Notifications; Overriding Methods Defined in an Activity; Registering Events for Views; Summary; Chapter 4: Designing Your User Interface with Views; Using Basic Views; TextView View; Button, ImageButton, EditText, CheckBox, ToggleButton, RadioButton, and RadioGroup Views; ProgressBar View; AutoCompleteTextView View; Using Picker Views; TimePicker View; DatePicker View; Using List Views to Display Long Lists; ListView View; Using the Spinner View; Understanding Specialized Fragments 327 $aUsing a ListFragmentUsing a DialogFragment; Using a PreferenceFragment; Summary; Chapter 5: Displaying Pictures and Menus with Views; Using Image Views to Display Pictures; Gallery and ImageView Views; ImageSwitcher; GridView; Using Menus with Views; Creating the Helper Methods; Options Menu; Context Menu; Some Additional Views; AnalogClock and DigitalClock Views; WebView; Summary; Chapter 6: Data Persistence; Saving and Loading User Preferences; Accessing Preferences Using an Activity; Programmatically Retrieving and Modifying the Preferences Values 327 $aChanging the Default Name of the Preferences File 330 $aUnderstand Android OS for both smartphone and tablet programming This fast-paced introduction to the newest release of Android OS gives aspiring mobile app developers what they need to know to program for today's hottest Android smartphones and tablets. Android 4 OS is, for the first time, a single solution for both smartphones and tablets, so if you master the information in this helpful guide, you'll be well on your way to successful development for both devices. From using activities and intents and creating rich user interfaces to working with SMS, messaging APIs, and the Android 606 $aMobile computing 606 $aSmartphones 615 0$aMobile computing. 615 0$aSmartphones. 676 $a005.258 676 $a621.38 676 $a621.38456 700 $aLee$b Wei-Meng$0859291 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910779096103321 996 $aBeginning Android 4 application development$93844737 997 $aUNINA