LEADER 02995oam 2200721Ia 450 001 9910778539103321 005 20190503073351.0 010 $a0-262-29155-X 010 $a1-282-69456-1 010 $a9786612694561 010 $a0-262-25891-9 035 $a(CKB)1000000000816275 035 $a(EBL)3339073 035 $a(SSID)ssj0000337256 035 $a(PQKBManifestationID)11248799 035 $a(PQKBTitleCode)TC0000337256 035 $a(PQKBWorkID)10288738 035 $a(PQKB)10144386 035 $a(MiAaPQ)EBC3339073 035 $a(OCoLC)471877467$z(OCoLC)646836705$z(OCoLC)748590911$z(OCoLC)767256331$z(OCoLC)767812832$z(OCoLC)816568691$z(OCoLC)961551881$z(OCoLC)962619118$z(OCoLC)988468084$z(OCoLC)991995897$z(OCoLC)994931110$z(OCoLC)1037932986$z(OCoLC)1038677008$z(OCoLC)1045504937$z(OCoLC)1055379958$z(OCoLC)1058394587$z(OCoLC)1059035053$z(OCoLC)1062861904$z(OCoLC)1063971593 035 $a(OCoLC-P)471877467 035 $a(MaCbMITP)7939 035 $a(Au-PeEL)EBL3339073 035 $a(CaPaEBR)ebr10335354 035 $a(CaONFJC)MIL269456 035 $a(OCoLC)471877467 035 $a(EXLCZ)991000000000816275 100 $a20091201d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aEngineering play $ea cultural history of children's software /$fMizuko Ito 210 $aCambridge, Mass. $cMIT Press$dİ2009 215 $a1 online resource (247 p.) 225 1 $aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning 300 $aDescription based upon print version of record. 311 $a0-262-51738-8 311 $a0-262-01335-5 320 $aIncludes bibliographical references and index. 327 $aContents; Series Foreword; Acknowledgments; 1 Introduction; 2 Academics; 3 Entertainment; 4 Construction; 5 Conclusion; Notes; References; Index 330 $aHow the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. 410 0$aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning. 606 $aChildren's software$xDevelopment$zUnited States$xHistory 606 $aComputer-assisted instruction$zUnited States 606 $aComputers and children 606 $aEntertainment computing$zUnited States 610 $aEDUCATION/Digital Media & Learning 610 $aGAME STUDIES/Games in Education 610 $aSOCIAL SCIENCES/Media Studies 615 0$aChildren's software$xDevelopment$xHistory. 615 0$aComputer-assisted instruction 615 0$aComputers and children. 615 0$aEntertainment computing 676 $a790.20285 700 $aIto?$b Mizuko$0928219 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910778539103321 996 $aEngineering play$93838003 997 $aUNINA