LEADER 05187oam 2200709I 450 001 9910777910003321 005 20230721022215.0 010 $a1-135-84890-4 010 $a1-135-84891-2 010 $a1-282-28411-8 010 $a9786612284113 010 $a0-415-99370-9 010 $a0-203-89165-1 024 7 $a10.4324/9780203891650 035 $a(CKB)1000000000784009 035 $a(EBL)448317 035 $a(OCoLC)462285804 035 $a(SSID)ssj0000342803 035 $a(PQKBManifestationID)11252505 035 $a(PQKBTitleCode)TC0000342803 035 $a(PQKBWorkID)10287945 035 $a(PQKB)11493938 035 $a(MiAaPQ)EBC448317 035 $a(Au-PeEL)EBL448317 035 $a(CaPaEBR)ebr10330978 035 $a(CaONFJC)MIL228411 035 $a(OCoLC)458769353 035 $a(OCoLC)458769353 035 $a(EXLCZ)991000000000784009 100 $a20180706d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aSerious games $emechanisms and effects /$fedited by Ute Ritterfeld, Michael Cody, and Peter Vorderer 210 1$aNew York ;$aLondon :$cRoutledge,$d2009. 215 $a1 online resource (553 p.) 300 $aDescription based upon print version of record. 311 $a0-415-99369-5 327 $aBook Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go? 327 $aChapter 6 Deep Learning and Emotion in Serious GamesChapter 7 Psychological and Communicological Theories of Learning and Emotion Underlying Serious Games; Chapter 8 Designing Serious Games for Learning and Health in Informal and Formal Settings; Chapter 9 What Do Children Learn from Playing Digital Games?; Section II Serious Games for Development; Chapter 10 The Impact of Serious Games on Childhood Development; Chapter 11 Designing Serious Games for Children and Adolescents: What Developmental Psychology Can Teach Us 327 $aChapter 12 Doors to Another Me: Identity Construction Through Digital Game PlayChapter 13 Identity Formation and Emotion Regulation in Digital Gaming; Section III Serious Games for Social Change; Chapter 14 Serious Games for Girls?: Considering Gender in Learning with Digital Games; Chapter 15 Girls as Serious Gamers: Pitfalls and Possibilities; Chapter 16 Serious Games and Social Change: Why They (Should) Work; Chapter 17 Entertainment-Education Through Digital Games; Part III Methodological Challenges 327 $aChapter 18 Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and GrowChapter 19 Making the Implicit Explicit: Embedded Measurement in Serious Games; Chapter 20 Evaluating the Potential of Serious Games: What Can We Learn from Previous Research on Media Effects and Educational Intervention?; Chapter 21 Improving Methodology in Serious Games Research with Elaborated Theory; Chapter 22 Generalizability and Validity in Digital Game Research; Chapter 23 Designing Game Research: Addressing Questions of Validity 327 $aPart IV Applications, Limitations, and Future DirectionsChapter 24 Three-Dimensional Game Environments for Recovery from Stroke; Chapter 25 Reducing Risky Sexual Decision Making in the Virtual and in the Real World: Serious Games, Intelligent Agents, and a SOLVE Approach; Chapter 26 From Serious Games to Serious Gaming; Chapter 27 Immersive Serious Games for Large Scale Multiplayer Dialogue and Cocreation; Chapter 28 The Gaming Dispositif: An Analysis of Serious Games from a Humanities Perspective; Index 330 $aSerious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. ""Serious games"" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mec 606 $aGames$xPsychological aspects 606 $aLearning 606 $aGames$xResearch 615 0$aGames$xPsychological aspects. 615 0$aLearning. 615 0$aGames$xResearch. 676 $a793.01 701 $aCody$b Michael J$0608802 701 $aRitterfeld$b Ute$01535227 701 $aVorderer$b Peter$01535228 801 0$bFlBoTFG 801 1$bFlBoTFG 906 $aBOOK 912 $a9910777910003321 996 $aSerious games$93783321 997 $aUNINA LEADER 04607oam 2200721I 450 001 9910959446503321 005 20251219132803.0 010 $a1-136-75471-7 010 $a1-136-75464-4 010 $a0-203-43629-6 024 7 $a10.4324/9780203436295 035 $a(CKB)2670000000357872 035 $a(EBL)1186457 035 $a(SSID)ssj0000873017 035 $a(PQKBManifestationID)12411237 035 $a(PQKBTitleCode)TC0000873017 035 $a(PQKBWorkID)10864953 035 $a(PQKB)11277465 035 $a(MiAaPQ)EBC1186457 035 $a(Au-PeEL)EBL1186457 035 $a(CaPaEBR)ebr10699379 035 $a(CaONFJC)MIL487065 035 $a(OCoLC)843642643 035 $a(OCoLC)849925227 035 $a(OCoLC)1086516677 035 $a(FINmELB)ELB139253 035 $a(EXLCZ)992670000000357872 100 $a20180706d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aGuidelines for landscape and visual impact assessment /$fLandscape Institute and Institute of Environmental Management & Assessment 205 $a3rd ed. 210 $aOxfordshire, England ;$aNew York $cRoutledge$dc2013 210 1$aMilton Park, Abingdon, Oxon ;$aNew York :$cRoutledge,$d2013. 215 $a1 online resource (343 p.) 300 $aDescription based upon print version of record. 311 08$a0-415-68004-2 320 $aIncludes bibliographical references and index. 327 $aCover; Title; Copyright; Contents; Foreword; Preface to the third edition; Acknowledgements; Part 1 Introduction, scope and context; 1 Introduction; About this guidance; When is LVIA carried out?; Impacts, effects and significance; Who is this guidance for?; Organisation and structure of the guidance; 2 Definitions, scope and context; What does landscape mean?; The importance of landscape; Landscape change and sustainable development; The role of LVIA; Professional judgement in LVIA; Part 2 Principles, processes and presentation; 3 Principles and overview of processes; Introduction 327 $aComponents of the LVIA process in relation to EIASite selection and consideration of alternatives; Screening; Scoping; Project description/specification; Baseline studies; Identification and description of effects; Assessing the significance of effects; Mitigation; Engaging with stakeholders and the public; 4 The proposed development, design and mitigation; Understanding the proposed development; LVIA and the design process; Consideration of alternatives; Describing the proposals; Stages in the project life cycle; Mitigation of landscape and visual effects; Enhancement 327 $aSecuring implementation of mitigation and enhancement measures5 Assessment of landscape effects; Scope; Establishing the landscape baseline; Predicting and describing landscape effects; Assessing the significance of landscape effects; Judging the overall significance of landscape effects; 6 Assessment of visual effects; Scope; Establishing the visual baseline; Predicting and describing visual effects; Assessing the significance of visual effects; Judging the overall significance of visual effects; 7 Assessing cumulative landscape and visual effects; Scope and definitions 327 $aWhat should cumulative effects include?Types of cumulative effect; Assessing cumulative landscape effects; Assessing cumulative visual effects; Mitigating cumulative effects; 8 Presenting information on landscape and visual effects; Introduction; Structure and content of a landscape and visual impact report; Presenting information on landscape and visual effects; Review of the landscape and visual effects content of an Environmental Statement; Glossary; Notes; References; Index 330 $a"The essential guide to landscape and visual impact assessments for landscape architects from the Landscape Institute and the Institute of Environmental Management and Assessment"--$cProvided by publisher. 606 $aLandscape assessment 606 $aLandscape protection 606 $aEnvironmental impact analysis 615 0$aLandscape assessment. 615 0$aLandscape protection. 615 0$aEnvironmental impact analysis. 676 $a712 686 $aARC010000$2bisacsh 712 02$aInstitute of Environmental Management and Assessment. 712 02$aLandscape Institute. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910959446503321 996 $aGuidelines for landscape and visual impact assessment$94492052 997 $aUNINA