LEADER 03880nam 2200685 a 450 001 9910464989703321 005 20200520144314.0 010 $a1-282-55789-0 010 $a9786612557897 010 $a90-04-20287-0 035 $a(CKB)3390000000012772 035 $a(EBL)771981 035 $a(OCoLC)753480441 035 $a(SSID)ssj0000433213 035 $a(PQKBManifestationID)12175180 035 $a(PQKBTitleCode)TC0000433213 035 $a(PQKBWorkID)10390244 035 $a(PQKB)10143567 035 $a(MiAaPQ)EBC771981 035 $a(OCoLC)732638760 035 $a(nllekb)BRILL9789004202870 035 $a(PPN)174397070 035 $a(Au-PeEL)EBL771981 035 $a(CaPaEBR)ebr10497333 035 $a(CaONFJC)MIL255789 035 $a(EXLCZ)993390000000012772 100 $a20111028d2010 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAnime and its roots in early Japanese monster art$b[electronic resource] /$fby Zilia Papp 210 $aFolkestone [England] $cGlobal Oriental$d2010 215 $a1 online resource (194 p.) 225 0 $aBrill eBook titles 2010 300 $aDescription based upon print version of record. 311 $a1-906876-18-5 320 $aIncludes bibliographical references and index. 327 $tPreliminary Material /$rZ. Papp --$t1. Introduction /$rZ. Papp --$t2. Yo?kai Art From Prehistory To Modernity /$rZ. Papp --$t3. Enter The Limping Hero /$rZ. Papp --$t4. Art History Meets Gegegeno Kitaro /$rZ. Papp --$t5. Y?kai In Cinema, 1968?2008 /$rZ. Papp --$t6. Monsters March On /$rZ. Papp --$tReferences /$rZ. Papp --$tIndex /$rZ. Papp. 330 $aJapanese anime plays a major role in modern popular visual culture and aesthetics, yet this is the first study which sets out to put today?s anime in historical context by tracking the visual links between Edo- and Meiji-period painters and the post-war period animation and manga series ?Gegegeno Kitaro? by Mizuki Shigeru. Through an investigation of the very popular Gegegeno Kitaro series, broadcast from the 1960's to the present time, the author is able to pinpoint the visual roots of the animation characters in the context of yôkai folklore and Edo- and Meiji- period monster painting traditions. Through analysing the changing images related to the representation of monsters in the series, the book documents the changes in the perception of monsters over the last half-century, while at the same time reflecting on the importance of Mizuki?s work in keeping Japan?s visual traditions alive and educating new audiences about folklore by recasting yôkai imagery in modern-day settings in an innovative way. In addition, by analysing and comparing character, set, costume and mask design, plot and storyline of yôkai -themed films, the book is also the first study to shed light on the roles the representations of yôkai have been assigned in post-war Japanese cinema. This book will be of particular interest to those studying Japanese visual media, including manga and animation, as well as students and academics in the fields of Japanese Studies, Animation Studies, Art History and Graphic Design. 606 $aAnimation (Cinematography)$zJapan 606 $aMonsters in art 606 $aArt, Japanese 606 $aComic books, strips, etc$zJapan 608 $aElectronic books. 615 0$aAnimation (Cinematography) 615 0$aMonsters in art. 615 0$aArt, Japanese. 615 0$aComic books, strips, etc. 676 $a741.50952 676 $a741.5952 700 $aPapp$b Zilia$01042218 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910464989703321 996 $aAnime and its roots in early Japanese monster art$92492015 997 $aUNINA LEADER 02739nam 2200577Ia 450 001 9910777590903321 005 20230617042201.0 010 $a1-58729-445-1 035 $a(CKB)1000000000447534 035 $a(EBL)859283 035 $a(OCoLC)56109477 035 $a(SSID)ssj0000105572 035 $a(PQKBManifestationID)11128596 035 $a(PQKBTitleCode)TC0000105572 035 $a(PQKBWorkID)10101973 035 $a(PQKB)10284192 035 $a(MiAaPQ)EBC859283 035 $a(MdBmJHUP)muse9187 035 $a(Au-PeEL)EBL859283 035 $a(CaPaEBR)ebr10354417 035 $a(EXLCZ)991000000000447534 100 $a20030117d2003 ub 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aArk$b[electronic resource] $epoems /$fby John Isles 210 $aIowa City $cUniversity of Iowa City$dc2003 215 $a1 online resource (69 p.) 225 1 $aKuhl House poets 300 $aDescription based upon print version of record. 311 $a0-87745-860-X 327 $aPart I; To a Pretending Leaf; Static Report; Carrion Days; Sirens; Out of the Past; Elegy for the Present Moment; Small Traveling Islands; General Trees; Part II; Covenant; West of Here, North of True; The Evangelist of Fish; City upon a Hill; Saint in the Wilderness; New World Narratives; The Old Hunting Grounds; The Night-Flier's Song; Western Landscape with Storm; Natural History; Every City; Part III; How the Dead Kiss; Part IV; The Blouse Keeps Opening; The Wounded Angel; Our Daughter; Impossible Garden; As One with Foot in Mouth; Like Freedom; Outlaws, According to the Movies 327 $aIn the Erogenous Zone of the Body PoliticNotes 330 $aJohn Isles's Ark is about the people and events that pass through a life, leaving a void; about finding a presence in that absence and waking up to the realities of the present moment. It is concerned, at its watery heart, with discovery and confrontation, uncovering and witnessing, whether it be the new world, "the world behind every blouse," or the tender mysteries that can only be seen through the eyes of belief: that which "starts the wild grasses trembling."With its deft maneuvers through both a historical and an emotional landscape, Ark speaks to us with a truly conte 410 0$aKuhl House poets. 606 $aAmerican poetry 606 $aAmerican literature 615 0$aAmerican poetry. 615 0$aAmerican literature. 676 $a811.6 676 $a811/.6 700 $aIsles$b John$01499187 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910777590903321 996 $aArk$93725049 997 $aUNINA