LEADER 05947oam 2200745Ia 450 001 9910777515003321 005 20190503073339.0 010 $a0-262-27273-3 010 $a1-282-09744-X 010 $a9786612097447 010 $a1-4294-7728-8 035 $a(CKB)1000000000461552 035 $a(EBL)3338546 035 $a(SSID)ssj0000099570 035 $a(PQKBManifestationID)11566138 035 $a(PQKBTitleCode)TC0000099570 035 $a(PQKBWorkID)10007311 035 $a(PQKB)10519350 035 $a(MiAaPQ)EBC3338546 035 $a(CaBNVSL)mat06267391 035 $a(IDAMS)0b000064818b43bb 035 $a(IEEE)6267391 035 $a(OCoLC)145142611$z(OCoLC)228169034$z(OCoLC)228169035$z(OCoLC)300953321$z(OCoLC)473741431$z(OCoLC)475333759$z(OCoLC)568000567$z(OCoLC)607820139$z(OCoLC)722564825$z(OCoLC)728037061$z(OCoLC)842256711$z(OCoLC)939263651$z(OCoLC)961552670$z(OCoLC)962682084$z(OCoLC)988416660$z(OCoLC)992029194$z(OCoLC)992075227$z(OCoLC)1037510131$z(OCoLC)1037911809$z(OCoLC)1038696046$z(OCoLC)1055367066$z(OCoLC)1081284529$z(OCoLC)1083587255 035 $a(OCoLC-P)145142611 035 $a(MaCbMITP)1135 035 $a(Au-PeEL)EBL3338546 035 $a(CaPaEBR)ebr10173602 035 $a(CaONFJC)MIL209744 035 $a(OCoLC)939263651 035 $a(PPN)258384980 035 $a(EXLCZ)991000000000461552 100 $a20070622d2006 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aAesthetic computing /$fedited by Paul Fishwick 210 $aCambridge, Mass. $cMIT Press$dİ2006 215 $a1 online resource (477 p.) 225 1 $aLeonardo 300 $aDescription based upon print version of record. 311 $a0-262-56237-5 311 $a0-262-06250-X 320 $aIncludes bibliographical references and index. 327 $aAesthetic Computing; I Philosophy and Representation; 1 An Introduction to Aesthetic Computing; 2 Goodman's Aesthetics and the Languages of Computing; 3 A Forty-Year Perspective on Aesthetic Computing in the LeonardoJournal; 4 The Interface as Sign and as Aesthetic Event; 5 Metaphorical Dimensions of Diagrammatic Graph Representations; II Art and Design; 6 Metaphoric Mappings: The Art of Visualization; 7 Public Space of Knowledge: Artistic Practice in Aesthetic Computing; 8 Visually Encoding Numbers Utilizing Prime Factors; 9 From the Poesy of Programming to Research as Art Form 327 $a10 Transdisciplinary Collaboration in ''Cell''11 Processing Code: Programming within the Context of Visual Art and Design; III Mathematics and Computing; 12 Aesthetics and the Visualization and Quality of Software; 13 Aesthetics and Mathematics: Connections Throughout History; 14 Aesthetic Computing and Shape; 15 The Foundations of Aesthetics; 16 Aesthetics of Large-Scale Relational Information Visualization in Practice; 17 The Well-Tempered Compiler? The Aesthetics of Program Auralization; IV Interface and Interaction 327 $a19 Transparency and Reflectivity: Digital Art and the Aesthetics of Interface Design20 Articulating the Use Qualities of Digital Designs; 21 Exploring Attributes of Skins as Potential Antecedents of Emotion in HCI; About the Authors; Index 330 $aIn Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.ContributorsJames Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gorg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lowgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri 410 0$aLeonardo 606 $aComputer science 606 $aAesthetics 610 $aDIGITAL HUMANITIES & NEW MEDIA/New Media Art 610 $aCOMPUTER SCIENCE/General 610 $aDESIGN/Interactive Design 615 0$aComputer science. 615 0$aAesthetics. 676 $a004 701 $aFishwick$b Paul A$028058 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910777515003321 996 $aAesthetic computing$93678190 997 $aUNINA