LEADER 05273nam 2200709Ia 450 001 9910777055203321 005 20230721031308.0 010 $a1-281-22233-X 010 $a9786611222338 010 $a0-470-26297-4 035 $a(CKB)1000000000414070 035 $a(EBL)331519 035 $a(OCoLC)297598938 035 $a(SSID)ssj0000201358 035 $a(PQKBManifestationID)11171567 035 $a(PQKBTitleCode)TC0000201358 035 $a(PQKBWorkID)10232484 035 $a(PQKB)10189584 035 $a(SSID)ssj0000402072 035 $a(PQKBManifestationID)11262677 035 $a(PQKBTitleCode)TC0000402072 035 $a(PQKBWorkID)10423316 035 $a(PQKB)11353099 035 $a(MiAaPQ)EBC331519 035 $a(Au-PeEL)EBL331519 035 $a(CaPaEBR)ebr10226913 035 $a(CaONFJC)MIL122233 035 $a(EXLCZ)991000000000414070 100 $a20070428d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMental ray for Maya, 3ds max, and XSI$b[electronic resource] $ea 3d artist's guide to rendering /$fBoaz Livny 210 $aIndianapolis, Ind. $cJohn Wiley$dc2008 215 $a1 online resource (849 p.) 300 $aIncludes index. 311 $a0-470-00854-7 327 $amental ray for Maya 3ds Max and XSI; Dedication; Acknowledgements; About the Author; Contents at a Glance; Contents; Introduction; Chapter 1: Introduction to mental ray; What Is mental ray?; Why Use mental ray?; The Structure of mental ray; mental ray Integration; Command-Line Rendering and the Stand-Alone Renderer; mental ray Shaders and Shader Libraries; Indirect Illumination; Chapter 2: Rendering Algorithms; Introduction to Synthetic Lighting; Rendering under the Hood; mental ray Rendering Algorithms; Scanline Rendering in Depth; Raytrace Rendering in Depth; Hardware Rendering 327 $aChapter 3: mental ray Outputmental ray Data Types; The Frame Buffer; Frame Buffer Options; mental ray Cameras; Output Statements; Chapter 4: Camera Fundamentals; Camera Basics and Aspect Ratios; Camera Lenses; Host Application Settings; Chapter 5: Quality Control; Sampling and Filtering in Host Applications; Raytrace Acceleration; Diagnostic and BSP Fine-Tuning; Chapter 6: Lights and Soft Shadows; mental ray Lights; Area Lights; Host Application Settings; Light Profiles; Chapter 7: Shadow Algorithms; Shadow Algorithms; Raytrace Shadows; Depth-Based Shadows; Stand-Alone and Host Settings 327 $aChapter 8: Motion Blurmental ray Motion Blur; Motion-Blur Options; Motion-Blur Render Algorithms; Host Settings; Chapter 9: The Fundamentals of Light and Shading Models; The Fundamentals of Light; Light Transport and Shading Models; mental ray Shaders; Chapter 10: mental ray Shaders and Shader Trees; Installing Custom Shaders; DGS and Dielectric Shading Models; Glossy Reflection and Refraction Shaders; Brushed Metals with the Glossy and Anisotropic Shaders; The Architectural (mia) Material; Chapter 11: mental ray Textures and Projections; Texture Space and Projections; mental ray Bump Mapping 327 $amental ray Projection and Remapping ShadersHost Application Settings; Memory Mapping, Pyramid Images, and Image Filtering; Chapter 12: Indirect Illumination; mental ray Indirect Illumination; Photon Shaders and Photon-Casting Lights; Indirect Illumination Options and Fine-Tuning; Participating Media (PM) Effects; Chapter 13: Final Gather and Ambient Occlusion; Final Gather Fundamentals; Final Gather Options and Techniques; Advanced Final Gather Techniques; Ambient Occlusion; Chapter 14: Subsurface Scattering; Advanced Shading Models; Nonphysical Subsurface Scattering; An Advanced Shader Tree 327 $aPhysical Subsurface ScatteringAppendix: About the Companion CD; What You'll Find on the CD; Customer Care; Index; mental ray Color Gallery; mental ray Shaders and Shader Trees (excerpt); The Architectural (mia) Material; Surface Approximation Methods; mental ray Approximations; Approximation Techniques and Styles; Polygon and Subdivision Surfaces; Host Application Approximation Settings 330 $aTurn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. 606 $aComputer animation 606 $aComputer graphics 606 $aThree-dimensional display systems 615 0$aComputer animation. 615 0$aComputer graphics. 615 0$aThree-dimensional display systems. 676 $a005.3 676 $a620/.00420285536 686 $aST 320$2rvk 700 $aLivny$b Boaz$01537015 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910777055203321 996 $aMental ray for Maya, 3ds max, and XSI$93786086 997 $aUNINA