LEADER 01414nam 2200445 450 001 9910770273003321 005 20240113235928.0 010 $a9783031343742 035 $a(CKB)29437040300041 035 $a(MiAaPQ)EBC31027951 035 $a(Au-PeEL)EBL31027951 035 $a(EXLCZ)9929437040300041 100 $a20240113d2024 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aDisability and Video Games $ePractices of en-/Disabling Modes of Digital Gaming /$fedited by Markus Spo?hrer and Beate Ochsner 205 $aFirst edition. 210 1$aCham, Switzerland :$cPalgrave Macmillan,$d[2024] 210 4$dİ2024 215 $a1 online resource (365 pages) 225 1 $aPalgrave Games in Context Series 311 08$a9783031343735 320 $aIncludes bibliographical references and index. 410 0$aPalgrave games in context. 606 $aPeople with disabilities$xRecreation 606 $aVideo games$xSocial aspects 615 0$aPeople with disabilities$xRecreation. 615 0$aVideo games$xSocial aspects. 676 $a790.196 702 $aSpo?hrer$b Markus 702 $aOchsner$b Beate 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910770273003321 996 $aDisability and Video Games$93875400 997 $aUNINA