LEADER 03356nam 22005413 450 001 9910770251003321 005 20240209231029.0 010 $a9783031444821$b(eBook) 010 $a3031444825$b(eBook) 010 $z9783031444814 010 $z3031444817 024 7 $a10.1007/978-3-031-44482-1 035 $a(OCoLC)1415749955 035 $a(EXLCZ)9929374286500041 100 $a20231218h20242024 uy 0 101 0 $aeng 135 $aurcn#|||mna|a 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDisability identity in simulation narratives /$fAnelise Haukaas 210 1$aCham, Switzerland :$cPalgrave Macmillan,$d2024. 210 4$d©2024 215 $a1 online resource (xiii, 189 pages) $cforms 225 1 $aLiterary Disability Studies,$x2947-7417 311 08$aPrint version: Haukaas, Anelise Disability identity in simulation narratives Cham, Switzerland : Palgrave Macmillan, [2024] 9783031444814 320 $aIncludes bibliographical references and index. 327 $aChapter 1: Other Worlds, Other Selves: Moving Beyond Escapism -- Chapter 2: "Everyone's a Composite": Rethinking Three of Cyberpunk's Overlooked Women Writers as New Materialists -- Chapter 3: The Performing Wiggin Siblings: Reading Ender's Game Through Disability Theory -- Chapter 4: The Threat of Silence in Mark Alpert's Dystopian Simulation -- Chapter 5: From Memes to Comics: Virtual Embodiment in Visual Rhetoric -- Chapter 6: The Player and the Avatar: Performing as Other -- Chapter 7: Learning Through Play: An Inclusive Pedagogy for the Twenty-First Century -- Chapter 8: The End ? but not Game Over. 330 $a"Disability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow."--Provided by publisher. 410 0$aLiterary disability studies.$x2947-7417 606 $aDisabilities in literature 606 $aSimulation games 606 $aScience fiction$xHistory and criticism 615 0$aDisabilities in literature. 615 0$aSimulation games. 615 0$aScience fiction$xHistory and criticism. 700 $aHaukaas$b Anelise$01460360 801 0$bGW5XE 801 1$bGW5XE 801 2$bOCLKB 801 2$bYDX 801 2$bOCLCO 801 2$bEBLCP 801 2$bMiAaPQ 801 2$bCaOWtU 912 $a9910770251003321 996 $aDisability Identity in Simulation Narratives$93660250 997 $aUNINA