LEADER 01898oam 2200517zu 450 001 9910872436603321 005 20241212215305.0 035 $a(CKB)1000000000022246 035 $a(SSID)ssj0000397110 035 $a(PQKBManifestationID)12154745 035 $a(PQKBTitleCode)TC0000397110 035 $a(PQKBWorkID)10355277 035 $a(PQKB)10026333 035 $a(EXLCZ)991000000000022246 100 $a20160829d2004 uy 101 0 $aeng 181 $ctxt 182 $cc 183 $acr 200 10$a2004 IEEE International Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems : (VECIMS) : July 12-14, 2004, Boston, MA 210 31$a[Place of publication not identified]$cIEEE$d2004 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9780780383395 311 08$a0780383397 606 $aVirtual computer systems$vCongresses 606 $aHuman-computer interaction$vCongresses 606 $aComputer graphics$vCongresses 606 $aFuzzy systems$vCongresses 606 $aMeasurement$vCongresses 606 $aComputer Science$2HILCC 606 $aEngineering & Applied Sciences$2HILCC 615 0$aVirtual computer systems 615 0$aHuman-computer interaction 615 0$aComputer graphics 615 0$aFuzzy systems 615 0$aMeasurement 615 7$aComputer Science 615 7$aEngineering & Applied Sciences 676 $a006.8 712 02$aIEEE Instrumentation and Measurement Society 712 12$aIEEE International Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems 801 0$bPQKB 906 $aPROCEEDING 912 $a9910872436603321 996 $a2004 IEEE International Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems : (VECIMS) : July 12-14, 2004, Boston, MA$92527327 997 $aUNINA LEADER 04170nam 22005775 450 001 9910767554703321 005 20251113174929.0 010 $a9783031480416 010 $a3031480414 024 7 $a10.1007/978-3-031-48041-6 035 $a(MiAaPQ)EBC30980144 035 $a(Au-PeEL)EBL30980144 035 $a(DE-He213)978-3-031-48041-6 035 $a(CKB)29128103700041 035 $a(OCoLC)1412624609 035 $a(EXLCZ)9929128103700041 100 $a20231201d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHCI International 2023 ? Late Breaking Papers $e25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23?28, 2023, Proceedings, Part II /$fedited by Qin Gao, Jia Zhou, Vincent G. Duffy, Margherita Antona, Constantine Stephanidis 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (689 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14055 311 08$aPrint version: Gao, Qin HCI International 2023 - Late Breaking Papers Cham : Springer,c2024 9783031480409 327 $aHCI Design and User Experience -- Cognitive Engineering and Augmented Cognition -- Cultural Issues in Design -- Technologies for the Aging Population -- Accessibility and Design for All -- Designing for Health and Wellbeing -- Information Design, Visualization, Decision-making and Collaboration -- Social Media, Creative Industries and Cultural Digital Experiences -- Digital Human Modeling, Ergonomics and Safety -- HCI in Automated Vehicles and Intelligent Transportation -- Sustainable Green Smart Cities and Smart Industry -- eXtended Reality Interactions -- Gaming and Gamification Experiences -- Interacting with Artificial Intelligence -- Security, Privacy, Trust and Ethics -- Learning Technologies and Learning Experiences -- eCommerce, Digital Marketing and eFinance. . 330 $aThis seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as ?Late Breaking Work?. These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable GreenSmart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14055 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aUser Interfaces and Human Computer Interaction 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 14$aUser Interfaces and Human Computer Interaction. 676 $a005.437 676 $a004.019 700 $aLiqing$01859491 701 $aZhou$b Jia$01373004 701 $aDuffy$b Vincent G$01372775 701 $aAntona$b Margherita$01372616 701 $aStephanidis$b Constantine$0851700 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910767554703321 996 $aHCI International 2023 ? 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