LEADER 06210nam 22008175 450 001 9910767542003321 005 20200703123057.0 010 $a3-540-45296-6 024 7 $a10.1007/3-540-45296-6 035 $a(CKB)1000000000211459 035 $a(SSID)ssj0000320746 035 $a(PQKBManifestationID)11213058 035 $a(PQKBTitleCode)TC0000320746 035 $a(PQKBWorkID)10249738 035 $a(PQKB)10631655 035 $a(DE-He213)978-3-540-45296-6 035 $a(MiAaPQ)EBC3072734 035 $a(PPN)155206621 035 $a(EXLCZ)991000000000211459 100 $a20121227d2001 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$a3D Structure from Images - SMILE 2000$b[electronic resource] $eSecond European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July 12, 2000, Revised Papers /$fedited by Marc Pollefeys, Luc van Gool, Andrew Zisserman, Andrew Fitzgibbon 205 $a1st ed. 2001. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2001. 215 $a1 online resource (X, 250 p.) 225 1 $aLecture Notes in Computer Science,$x0302-9743 ;$v2018 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-41845-8 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aInvited Presentation -- Pursuing Reality with Image-Based Modeling, Rendering, and Lighting -- Computations and Alghorithms -- Frame Decimation for Structure and Motion -- Stabilizing Image Mosaicing by Model Selection -- On Computing Metric Upgrades of Projective Reconstructions under the Rectangular Pixel Assumption -- A Progressive Scheme for Stereo Matching -- Panel Session on Computations and Algorithms -- Visual Scene Representations -- Rendering with Non-uniform Approximate Concentric Mosaics -- Volumetric Warping for Voxel Coloring on an Infinite Domain -- A Compact Model for Viewpoint Dependent Texture Synthesis -- Augmented Reality Using Uncalibrated Video Sequences -- Panel Session on Visual Scene Representation -- Extended Environments -- Geometry and Texture from Thousands of Images -- VideoPlus: A Method for Capturing the Structure and Appearance of Immersive Environments -- Eyes from Eyes -- Sequential Localisation and Map-Building in Computer Vision and Robotics -- Panel Session on Extended Environments. 330 $aThis volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies ? such as digital cameras, computers, disk storage, and visualization devices ? have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop. 410 0$aLecture Notes in Computer Science,$x0302-9743 ;$v2018 606 $aOptical data processing 606 $aLasers 606 $aPhotonics 606 $aPattern recognition 606 $aArtificial intelligence 606 $aComputer graphics 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aOptics, Lasers, Photonics, Optical Devices$3https://scigraph.springernature.com/ontologies/product-market-codes/P31030 606 $aPattern Recognition$3https://scigraph.springernature.com/ontologies/product-market-codes/I2203X 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aOptical data processing. 615 0$aLasers. 615 0$aPhotonics. 615 0$aPattern recognition. 615 0$aArtificial intelligence. 615 0$aComputer graphics. 615 14$aImage Processing and Computer Vision. 615 24$aOptics, Lasers, Photonics, Optical Devices. 615 24$aPattern Recognition. 615 24$aArtificial Intelligence. 615 24$aComputer Graphics. 676 $a621.36/7 702 $aPollefeys$b Marc$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aGool$b Luc van$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aZisserman$b Andrew$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFitzgibbon$b Andrew$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aEuropean Workshop on 3D Structure from Multiple Images of Large-Scale Environments 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910767542003321 996 $a3D Structure from Images - SMILE 2000$92257107 997 $aUNINA