LEADER 03272nam 2200349 n 450 001 9910765787003321 005 20230222212706.0 010 $a3-03897-199-5 035 $a(CKB)5400000000000370 035 $a(NjHacI)995400000000000370 035 $a(EXLCZ)995400000000000370 100 $a20230222d2018 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aSocio-Cognitive and Affective Computing /$fedited by Antonio Ferna?ndez-Caballero, Pascual Gonza?lez, and others 210 1$aBasel, Switzerland :$cMDPI (Multidisciplinary Digital Publishing Institute),$d2018. 215 $a1 online resource (vii, 244 pages) 330 $a"Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in our social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and/or software that mimics the functioning of the human brain and helps to improve human decision-making. In this sense, it is a type of computing with the goal of discovering more accurate models of how the human brain/mind senses, reasons, and responds to stimuli. Thus, Socio-Cognitive Computing should be understood as a set of theoretical interdisciplinary frameworks, methodologies, methods and hardware/software tools to model how the human brain mediates social interactions. In addition, Affective Computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects, a fundamental aspect of socio-cognitive neuroscience. It is an interdisciplinary field spanning computer science, electrical engineering, psychology, and cognitive science. Moreover, Physiological Computing is a category of technology in which electrophysiological data recorded directly from human activity are used to interface with a computing device. This technology becomes even more relevant when computing can be integrated pervasively in everyday life environments. Thus, Socio-Cognitive and Affective Computing systems should be able to adapt their behavior according to the Physiological Computing paradigm. This Special Issue on Socio-Cognitive and Affective Computing aimed at integrating these various albeit complementary fields. Proposals from researchers who use signals from the brain and/or body to infer people's intentions and psychological state in smart computing systems were welcome. Designing this kind of system requires combining knowledge and methods of ubiquitous and pervasive computing, as well as physiological data measurement and processing, with those of socio-cognitive and affective computing. Papers with a special focus on multidisciplinary approaches and multimodality were especially welcome". 606 $aHuman-computer interaction 615 0$aHuman-computer interaction. 676 $a004.019 702 $aGonza?lez$b Pascual 702 $aFerna?ndez-Caballero$b Antonio 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910765787003321 996 $aSocio-Cognitive and Affective Computing$92940855 997 $aUNINA