LEADER 03563nam 22006495 450 001 9910765478103321 005 20250807124735.0 010 $a9781484297803 010 $a1484297806 024 7 $a10.1007/978-1-4842-9780-3 035 $a(MiAaPQ)EBC30954342 035 $a(Au-PeEL)EBL30954342 035 $a(DE-He213)978-1-4842-9780-3 035 $a(OCoLC)1410723732 035 $a(OCoLC-P)1410723732 035 $a(CaSebORM)9781484297803 035 $a(CKB)28887500400041 035 $a(OCoLC)1411306269 035 $a(EXLCZ)9928887500400041 100 $a20231117d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCoding Art $eA Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps /$fby Mathias Funk, Yu Zhang 205 $a2nd ed. 2024. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2024. 215 $a1 online resource (342 pages) 225 1 $aDesign Thinking,$x2945-7807 311 08$a9781484297797 311 08$a1484297792 327 $aChapter 1: Introduction -- Chapter 2: Idea to visuals -- Chapter 3: Composition and structure -- Chapter 4: Refinement and depth -- Chapter 5: Completion and production -- Chapter 6: Taking a larger project through all four steps -- Chapter 7: Flow fields and particle storms with p5.js -- Chapter 8: Making sense of touch and sensors with p5.js -- Chapter 9: Dealing with problems -- Chapter 10: Learning path -- Chapter 11: Creative processes. 330 $aFinally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries. Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike. 410 0$aDesign Thinking,$x2945-7807 606 $aGraphic arts 606 $aProgramming languages (Electronic computers) 606 $aComputer graphics 606 $aGraphic Design 606 $aProgramming Language 606 $aComputer Graphics 615 0$aGraphic arts. 615 0$aProgramming languages (Electronic computers) 615 0$aComputer graphics. 615 14$aGraphic Design. 615 24$aProgramming Language. 615 24$aComputer Graphics. 676 $a741.6 700 $aFunk$b Mathias$01448793 701 $aZhang$b Yu$c(Artist)$01733955 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910765478103321 996 $aCoding Art$94150060 997 $aUNINA