LEADER 01288aam 2200373I 450 001 9910711209803321 005 20151113033705.0 024 8 $aGOVPUB-C13-ea5513ee441db35399fb934b40069fab 035 $a(CKB)5470000002481927 035 $a(OCoLC)929067458 035 $a(EXLCZ)995470000002481927 100 $a20151113d1994 ua 0 101 0 $aeng 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aUncertainty analysis of the NIST nitrogen flow facility /$fJennifer L. Scott 210 1$aGaithersburg, MD :$cU.S. Dept. of Commerce, National Institute of Standards and Technology,$d1994. 215 $a1 online resource 225 1 $aNIST technical note ;$v1364 300 $a1994. 300 $aContributed record: Metadata reviewed, not verified. Some fields updated by batch processes. 300 $aTitle from PDF title page. 320 $aIncludes bibliographical references. 700 $aScott$b Jennifer L$01413556 701 $aScott$b Jennifer L$01413556 712 02$aUnited States.$bNational Bureau of Standards. 801 0$bNBS 801 1$bNBS 801 2$bGPO 906 $aBOOK 912 $a9910711209803321 996 $aUncertainty analysis of the NIST nitrogen flow facility$93529244 997 $aUNINA LEADER 04179nam 22004933 450 001 9910764293503321 005 20241113232437.0 010 $a1-003-70905-2 035 $a(CKB)5680000000355747 035 $a(MiAaPQ)EBC31281397 035 $a(Au-PeEL)EBL31281397 035 $a(OCoLC)1390664009 035 $a(Exl-AI)31281397 035 $a(EXLCZ)995680000000355747 100 $a20241113d2023 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVideogame Formalism $eOn Form, Aesthetic Experience and Methodology 205 $a1st ed. 210 1$aAmsterdam :$cAmsterdam University Press,$d2023. 210 4$d©2024. 215 $a1 online resource (266 pages) 225 1 $aGames and Play Series ;$vv.10 311 08$a94-6372-066-9 327 $aCover -- Table of Contents -- Acknowledgements -- Preface -- 1. Introduction -- 2. On Videogame Form -- 3. On Aesthetic Experience -- 4. On Methodology -- 5. Applying Formalism -- 6. Conclusion -- Bibliography -- About the Authors -- Index -- List of Figures and Tables -- Table 2.1?Poetic gameplay categories and devices (taken from Mitchell et al. 2020). -- Figure 3.1: Lim (screenshot by the first author). -- Figure 3.2: Getting Over It with Bennett Foddy (screenshot by the first author). -- Figure 3.3: Screenshot of Akrasia from http://gambit.mit.edu/images/loadgame_akrasia_03.jpg, Copyright © 2012 the Massachusetts Institute of Technology (?MIT?), used by permission of the Massachusetts Institute of Technology (?MIT?). -- Figure 3.4: Shadow of the Colossus (screenshot by the first author). -- Figure 4.1: The first encounter with an NPC in Paratopic (all screenshots of Paratopic are by the first author). -- Figure 4.2: A Short Hike (all screenshots of A Short Hike are by the first author). -- Figure 4.3: Seemingly meaningless dialogue in Paratopic. -- Figure 4.4: Paratopic telling the player that there is no save feature, so the game must be completed in one sitting. -- Figure 4.5: The framing story and revelation of the reason for Claire?s trip to the island in A Short Hike. -- Figure 4.6: Exploring various additional activities in A Short Hike. -- Figure 5.1: Introductory splash screen sequence in Kentucky Route Zero, including the fictional WEVP-TV logo (all screenshots of Kentucky Route Zero are by the first author). -- Figure 5.2: Kentucky Route Zero loading screen. -- Figure 5.3: Establishing the point-and-click conventions of the game Kentucky Route Zero in Act I, Scene I. -- Figure 5.4: Text-based interaction accessed from the map interface: ?Bait Shop.? -- Figure 5.5: The camera zooming in during the Marquez Farmhouse scene.$7Generated by AI. 330 $aThis book, 'Videogame Formalism' by Alex Mitchell and Jasper van Vught, explores the formalist approach to understanding video games and play in contemporary culture. It delves into the aesthetic, cultural, and communicative aspects of games, aiming to elucidate the 'gameness' and 'playfulness' inherent in both digital and non-digital forms. The authors offer a peer-reviewed platform for scholarly discussion, drawing connections between humanities, industry, and design methodologies. The book is intended for academics, researchers, and professionals interested in game studies, providing theoretical, analytical, and historical perspectives. It highlights the importance of formalism in understanding the structure and experience of video games, and how these insights contribute to broader cultural and communicative contexts.$7Generated by AI. 410 0$aGames and Play Series 606 $aVideo games$7Generated by AI 606 $aAesthetics$7Generated by AI 615 0$aVideo games 615 0$aAesthetics 676 $a794.83 700 $aMitchell$b Alex$01038024 701 $aVan Vught$b Jasper$01774759 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910764293503321 996 $aVideogame Formalism$94287790 997 $aUNINA