LEADER 00948nam0-22003371i-450- 001 990002113870403321 005 20080129100654.0 010 $a88-238-0385-3 035 $a000211387 035 $aFED01000211387 035 $a(Aleph)000211387FED01 035 $a000211387 100 $a20030910d1977----km-y0itay50------ba 101 0 $aita 102 $aIT 200 1 $aEsercizi di microeconomia$fDonato Masciandaro, Michele Polo, Raffaele Tangorra 205 $a5.ed. 210 $aMilano$cEGEA$d1997 215 $a401 p.$d23 cm 225 1 $aLezioni e letture$v29 610 0 $aMicroeconomia - Esercizio 700 1$aMasciandaro,$bDonato$089517 702 1$aPolo,$bMichele$f<1957- > 702 1$aTangorra,$bRaffaele 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990002113870403321 952 $a62 330.1 MAS$bDepa 8867$fDAGEA 959 $aDAGEA 996 $aEsercizi di microeconomia$9196554 997 $aUNINA LEADER 03831nam 22006495 450 001 9910764196103321 005 20251116152155.0 010 $a9783839461921 010 $a3839461928 024 7 $a10.1515/9783839461921 035 $a(CKB)28809696000041 035 $a(DE-B1597)627286 035 $a(DE-B1597)9783839461921 035 $a(MiAaPQ)EBC7305075 035 $a(Au-PeEL)EBL7305075 035 $a(OCoLC)1409180772 035 $a(Perlego)3455714 035 $a(EXLCZ)9928809696000041 100 $a20231209h20232023 fg 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aFictional Practices of Spirituality I $eInteractive Media /$fed. by Leonardo Marcato, Felix Schniz 205 $a1st ed. 210 1$aBielefeld : $ctranscript Verlag, $d[2023] 210 4$d2023 215 $a1 online resource (476 p.) 225 0 $aEdition Kulturwissenschaft ;$v262 311 08$a9783837661927 311 08$a383766192X 327 $tFrontmatter -- $tContents -- $tIntroduction -- $tPart I - Role- Play and Spirituality -- $tThe Epiphany Experiment -- $tPlay to Find Yourself -- $tThe Hunter Will Take You -- $tPart IIa - Practice: Game Design -- $tConjuring The Witch's Way -- $tPracticing Dying -- $tPart IIb - Practice: Research -- $tExploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft -- $tWhere the Magic is -- $tPart IIIa -Videogames: Experience -- $tI Believe in Videogames -- $tFittingly Violent -- $tPart IIIb - Videogames: Perspective -- $tSpes Ultracombinatoria -- $tSacred Places and Spatial Design in Fantasy- themed Isometric cRPGs -- $tFranchised Esotericism -- $tPart IIIc - Videogames: From the East -- $tEx Anankes -- $t"At the Same Time ... Both Truth and Fiction" -- $tReligion and Spirituality in NieR: Automata -- $tPart IIId - Videogames: The Case Study of Dragon Age -- $tNegotiating Spiritual Uncertainty through the Lens of Videogames -- $tReligion According to Bioware -- $tLight, Blood, Stone, and Order -- $tPart IV - Concluding thoughts -- $tUnlocking the Spiritual Potential of Games 330 $aFictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in videogame geography, religion in videogames and spiritual acts and their dramaturgic function in videogames, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. 410 0$aEdition Kulturwissenschaft Series 606 $aSOCIAL SCIENCE / Media Studies$2bisacsh 610 $aComputer Games. 610 $aDigital Media. 610 $aGame Design. 610 $aInteractive Fiction. 610 $aMedia Studies. 610 $aMedia. 610 $aPopular Culture. 610 $aReligion. 610 $aReligious Studies. 610 $aSpirituality. 610 $aVideogames. 615 7$aSOCIAL SCIENCE / Media Studies. 676 $a794.801 702 $aMarcato$b Leonardo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSchniz$b Felix$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a9910764196103321 996 $aFictional Practices of Spirituality I$93656370 997 $aUNINA