LEADER 04127nam 22007095 450 001 9910760256403321 005 20231030180854.0 010 $a3-031-47328-0 024 7 $a10.1007/978-3-031-47328-9 035 $a(MiAaPQ)EBC30841398 035 $a(Au-PeEL)EBL30841398 035 $a(DE-He213)978-3-031-47328-9 035 $a(PPN)272915270 035 $a(EXLCZ)9928642389700041 100 $a20231030d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aImmersive Learning Research Network$b[electronic resource] $e9th International Conference, iLRN 2023, San Luis Obispo, USA, June 26?29, 2023, Revised Selected Papers /$fedited by Marie-Luce Bourguet, Jule M. Krüger, Daniela Pedrosa, Andreas Dengel, Anasol Peńa-Rios, Jonathon Richter 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (559 pages) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v1904 311 08$aPrint version: Bourguet, Marie-Luce Immersive Learning Research Network Cham : Springer International Publishing AG,c2023 9783031473272 327 $aFoundations in Immersive Learning Research and Theory -- Assessment and Evaluation (A&E) -- Galleries, Libraries, Archives and Museums (GLAM) -- Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS) -- STEM Education (STEM) -- Language, Culture and Heritage (LCH) -- Nature & Environmental Sciences (NES) -- Workforce Development & Industry Training (WDIT) -- Self and Co-regulated Learning with Immersive Learning Environments (SCILE) -- Special Track: Immersive learning across Latin America: State of Research, Use Cases and Projects. 330 $aThis volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event. The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive learning research and theory; assessment and evaluation; galleries, libraries, archives and museums; inclusion, diversity, equity, access, and social justice; STEM education; language, culture and heritage; nature & environmental sciences; workforce development & industry training; self and co-regulated learning with immersive learning environments; special track: immersive learning across Latin America: state of research, use cases and projects. 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v1904 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer vision 606 $aEducation$xData processing 606 $aSocial sciences$xData processing 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Vision 606 $aComputers and Education 606 $aComputer Application in Social and Behavioral Sciences 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer vision. 615 0$aEducation$xData processing. 615 0$aSocial sciences$xData processing. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Vision. 615 24$aComputers and Education. 615 24$aComputer Application in Social and Behavioral Sciences. 676 $a005.437 676 $a004.019 700 $aBourguet$b Marie-Luce$01438663 701 $aKrüger$b Jule M$01438664 701 $aPedrosa$b Daniela$01438665 701 $aDengel$b Andreas$0597817 701 $aPeńa-Rios$b Anasol$01438666 701 $aRichter$b Jonathon$01438667 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910760256403321 996 $aImmersive Learning Research Network$93600309 997 $aUNINA